Game looked fun. After playing a few minutes you can clearly see that everything is "buy this! pay for that!" and is quite literally a money sucker. Everything you see to click aside from your items pretty much takes you to a "pay for it!" screen
First clue should have been the paid advertisement that brought me here.
Second clue was the comments ALL being about P2W, midgame balance changes that ruin saves, etc.
Third clue was the game running like absolute crap in multiple browsers, including firefox as they say, and most of the time it won't even get past cloud connecting.
1/5
OK I have been playing this for quite a few days now and I have come to the conclusion the game is too slow to be worth investing more time. It takes FOREVER to earn enough money to upgrade, let alone the fact that the upgrades offer MINIMAL increases each time. Ascending is useless with the bonuses that are offered. Had a lot of potential but until the game speed is increased significantly, I am lowering my rating to 2 stars due to the fact the game is alive and well made but impossible to really play. I let it idle for 12 hours just now and came back to a whole whopping 10 upgrade points worth of money, split amongst all of my jobs, so it wasn't like I was just upgrading the highest level stuff I had.
Also noted the patch notes today say the game was MADE EVEN SLOWER. Sorry about this one guys =(
Thank you for your comment.
There was a bug in the game (Once you reach a certain point around 1.5k work power upgrade on a worker) that make you able to complete everything quite quickly). That speed reduction have been applied to those people. (Some people were able to get 10B+ SP in 4 days).
Ascensions skills cap have been doubled. Fast Production effect have been double. Upgrade cost have been lowered. Merchant now sells faster. So in fact, for most people, the game is faster.
Suggestion: This might not make sense to some people, but what about a sorting system for storage and store, specifically the most valuable items on top and the cheapest on the bottom. It would make choosing which items to put in the store or sell outright a bit easier
Suggestion: It would be awesome to have some sort of marker to see when we are at a level across the different jobs so that we are sustainable.
Example: Tell how many bars we can make to match how many ores we mine so that we don't end up short or extra, as well as the same system for smithing
Just look in your inventory. If the +X is green, that mean that in average, you produce extra items. If it's in red, you comsume more than you produce.
Great concept, but too frustrating to really get you into playing for more than 10-15 minutes. I agree with what the rest of people said aboutt he ingredients, path, and obstacles. Difficulty is good, but think of the "Learn to Fly" series; it is fun because you progress as you upgrade. I can build a 99% burger and several upgrades and have my entire run ruined because it landed on a skull and I don't have an aimbot to click it 10 times to get it off
Restarted firefox and the advanced button began working, im happy because i can kill stronger enemies now lol. I thought the button was just disabled...
Fun game, but very short for an idle ga,e. I maxed everything out in about 3 hours, and I still have turrets to buy but the enemies can't spawn fast enough and are too weak to NEED anything stronger
Thank you for your comment. There was a bug in the game (Once you reach a certain point around 1.5k work power upgrade on a worker) that make you able to complete everything quite quickly). That speed reduction have been applied to those people. (Some people were able to get 10B+ SP in 4 days). Ascensions skills cap have been doubled. Fast Production effect have been double. Upgrade cost have been lowered. Merchant now sells faster. So in fact, for most people, the game is faster.