Just for future games, I wold like to share my opinio =):
- Make a in-game tutorial... I know it's wright right there in the off-game. But yet, it makes a diference;
- Maybe some kind of zoom-off feature, so levels can go bigger in height instead of just length;
- Option to turn off dead animation;
- Run Time for levels;
About the "run time" and "no death animation": I would like to make the faster time, just because, the game offer you the need to keep waching two diferent matters at the same time, what turns off somehow challenging! But for the sake os this, the game need to let the player respawn quickly, since dyieng is easy.
Anyway, good game, keep on. o/
Couldn't the devs make that, the higher your speed, the greater is the Zoom out of the game screen? Truly dificult to keep track when you want to grind, by going foward and back...
Would be a good/funny idea to have titles for pets, since our character and enemys already have it. Another thing to look up, it's the enemys power up from titles... It's just awful losing to a low level enemy because he has a title that grant him a boost of "2x Attack" or a boost of "5x Defense/Protection".
Way to good to have so little amount of levels :( And, sure coult use two things: 1- 'R' for reset; 2- 'Redo' ou 'Undo', most levels are 'reset again, cause i misplaced one move -_-". And, last but not so import "editor mode"
This game sure could use some bullet time feature, and I have the impression that the sun speed of growing, goes up faster to catch you up when moving way to fast, the problem is, that the "bosted speed" goes only for a short moment while the sun growth speed keep it up...
There is a bug, in game, that make those battle with your squad way to easy (especially if you use more ranged characters). Here it's how it happens: When you have someone without enough "energy" to make an attack, you only need to make that same character "move" to another square (the distance doesn't matter), in the mean time you'll have the option to use "rest" on, and if you use it, the turn will not end for a short time, and with enough energy you can make your attack :)
I don't get, why when I buy meat(not sure about bread) for the first time(every time I load my save) in market, it does vanish. Not a hell of problem, since I only need to click in the plus buton and it comes back, but seens easy to fix anyway.
Why does the craft take the same level for all amors? I only saying, but maybe having a diferent level for each type of armor could make the game longer, since it would be need to grind material in old areas to go up with a diferente craft. Cause I don't see any use for 3 diferent types of armor, since you always end crafting only one type anyway.
I'm not so sure, but the rogue skill "vanish", seems to not work most of the time, when I see, my character is in combat and almost dying, and then he use vanish, but he stills die instead of going to rest mode.
Man, training still a problem ¬¬, especialy because most of them give you way too little XP for a good perfomance (usualy good = stay more time in the same), while others like the 3° training for flying and the second for climbing, give you a fair amount in a short time. And, the money... too uselles. Make a potion to sell that gives you a x1.5 or x2 bost in traning.
Doing imposible stages, game: "last challenge" me: "yeah, yeah, last hun ¬¬"... after doing it "wating for something happen... nothing happens... get the impossible badge... o_o"
Why God! Why there isn't a option to turn off the money thing that came out from the bosses while I'm trying to avoid getting hit but billons of bullets T_T
Okay, the game have a real good concept, but after 10 minutes it get a littly boring because the guys keep with a good health for to long. So it would be good if they starting loose more health at every new level. Like: Life = 30 = 10 minutes alive at level 1/ 9 Minutes alive at level 2/ 8 minutes alive at level 3.