Loaded the game, saw the update, destroyed a power plant on my starting planet, and used the 5m option to place a fully levelled solar panel. It says it collects 27,991,223 energy per second, but it shows 0 energy collected and i get 0 from double clicking it. When I press shift to check my direct max it reads 0/7. Next, I wanted to fill a 25 tile planet, but it costs 25p cash which i don't think anyone has earned yet. When I manually leveled a solar collector it seems to work fine, same with one that was leveled with the 1m/5m planet tile options.
The few final upgrades for the solar station are extremely expensive and does go to the quadrillions. It's to give the top players (some has quintillions of cash) a way to convert their cash to massive amounts of energy!
I'm adding a new type of resource building for those top players that are struggling to convert their quintillions of cash to quintillions of energy, so they can actually send their massive T5 fleets and have a chance at those ridiculously powerful enemies!
It would be nice to see the stats of your ship and the enemy ships stats displayed during a planet takeover, maybe along the bottom. That way if you end up in a long fight, you can see which stats need adjusting.
An option for larger icons to click on for the planets would be nice, currently when zoomed out some planets are microdots. Even still, so addicting!!!
So many good rounds end abruptly because of those pesky bat-gangs steal my upward momentum at a low altitude. As a result, I reset my critter's stats to remove their points
Wow, that was quite a nerf. At all 500 (except Lemon 1000) I was earning 1B AI a second, now after a reset doubling my AI and back to the same numbers I am earning 1M AI/s.
The few final upgrades for the solar station are extremely expensive and does go to the quadrillions. It's to give the top players (some has quintillions of cash) a way to convert their cash to massive amounts of energy!