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kaiwoklaw's Comments

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Eternal Fighter

Play Eternal Fighter

Sep. 06, 2019

Rating: 1

For the temple of air stone moving, can we get a button other than movement for pushing the stones. I can't count the number of resets due to accidental bumps just getting halfway through.

Treasure Hunter Jack

Play Treasure Hunter Jack

Aug. 29, 2019

Rating: 0

Collected every (non-rock/non-skeleton) valuable in round two and still didn't meet the objective. Confused.

A Castle For Trolls

Play A Castle For Trolls

Aug. 28, 2019

Rating: 0

Counter-intuitively, you get a better wood production rate from 2 wood gatherers amongst a bunch of trees near a storehouse than from 2 free lumberjacks.

Developer response from ValettusGD

Interesting! It's cool to see the different strategies people find. I think I'll leave that one in. Thanks for playing!

Vault of Xenos

Play Vault of Xenos

Aug. 27, 2019

Rating: 4

This game is actually really well done and would have a higher rating if it was obvious early on that flight was available in game, otherwise it seems like too much content is behind a paywall.

WAD - Wild Animal Defense

Play WAD - Wild Animal Defense

Aug. 23, 2019

Rating: 1

In 5 minutes of play, the fast forward button is the same speed as the play button, clicking the upgrade button does nothing, using the keyboard shortcut to upgrade took the money but didn't change the stats on the turret, there is no indicator for valid tower placement, and the play speed is way too slow. This game is unfinished at best.

Developer response from Butalc

Thanks for your comments. Upgrade button in first room is fixed. Towers are now painted red if you are not in right position with mouse for placement. In first room upgrade is also visualy changed. Fast forward is now 3 times normal speed.

Freecell Duplex (HTML5)

Play Freecell Duplex (HTML5)

Aug. 23, 2019

Rating: 2

Mathematically this is much easier than regular Freecell.

Incremental Adventures

Play Incremental Adventures

Aug. 19, 2019

Rating: 0

@stinkybooger 1 warrior (half hp half armor) x rangers and one cleric (all heal)

Incremental Adventures

Play Incremental Adventures

Aug. 19, 2019

Rating: 2

@dwakeling You can go to the heroes tab and remove then add a point in a hero and hit start game. Not a perfect 4 step suicide button because it starts you from base level instead of -10 from current.

Incremental Adventures

Play Incremental Adventures

Aug. 17, 2019

Rating: -1

Is it just my computer or does this game use too much memory?

Listworlds

Play Listworlds

Aug. 16, 2019

Rating: 2

The grind on the last two levels is a bit too steep, but really enjoyed the rest of the game. Kudos.

Hex Blaster

Play Hex Blaster

Aug. 07, 2019

Rating: 7

Pro Tip: Switch between earning levels rewards and survival ranks often. The upgrades from one push progression for the other.

Encaged

Play Encaged

Aug. 05, 2019

Rating: 0

This game is really hard if you can't keep left and right straight...

Square Man Idle

Play Square Man Idle

Aug. 02, 2019

Rating: 6

You could give Anti-monster square man team-sight, so at the very least we could hover around the monsters to keep them targeted.

30s Hero

Play 30s Hero

Jul. 26, 2019

Rating: 0

Why is there a connecting box blocking my view of play? I could super care less about my score or whatever being updated when I am dying repeatedly because of the invasive ui element.

Battle Panic

Play Battle Panic

Jul. 21, 2019

Rating: 1

Shouldn't have a separate login. Cloud saves are possible without one.

NGU IDLE

Play NGU IDLE

Jul. 17, 2019

Rating: 9

We need a nerf to the cooking stat, its way too OP :)

Demented Shadows: Prologue

Play Demented Shadows: Prologue

Jun. 30, 2019

Rating: 0

A few chuckles.

Restricted Zone

Play Restricted Zone

Jun. 18, 2019

Rating: 8

I like the look of the game. Without an option to fight an earlier day, the difficulty spikes too much.

Light cube platform

Play Light cube platform

Jun. 16, 2019

Rating: 0

301y-1T028 Hope it helps.

FoxBot

Play FoxBot

Jun. 16, 2019

Rating: 1

I was on 1-3 trying to climb the very left wall, when I fell from a great height and fell through the green ground surface only to be killed by the spikes that layered the underside of the floating earth mound I had just passed through. Game mechanic or bug?

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