Is the RNG on "Godly Heroes" evenly spread or are some heroes more common than others? If it's even, I am experiencing heavy statistical improbability.
Unbreakable clutter that gets in the way and no reason for money or stars. Well at least filling the screen with shots is entertaining, but no real reason to play.
Achievements shouldn't reset between levels. Currently, the first tier needs 20 kills with 2 weapons. I'm on level 9 already and haven't seen more than 18 zombies in a level.
Tutorials shouldn't interrupt the player when trying to follow the last instructions given. And of all the tutorials available, one that explains the mechanics of combat or victory seemed to be missing. But I liked the art style and character depth.
I would like to like this game. Among several issues I had with the game, the only one I couldn't get over was that the character attack range is too short.
In the future, I'll be adding better accessories that are drop-only. Auto-fire sounds like a good idea. I'll look into making it a feature for the next update!
Yep it is even.