After a small amoutn of upgrade, play it 200 times in an idle fashion, getting base rewards since you will die at Round 5. Howevr, you will earn enough to unlock "Gold per round", "Crit", and "Dodge". Then amas more money the same way... another 100 plays in an idle fashion. Then it may be worth playing more actively.
The permanent upgrades are very high priced.
You'e got to be kidding me with the Town Hall and Market caches.
5 minutes and 50 minutes? Who is goign to sit here monitoring that?
Increasing those to several hours is worth it EVEN IF THE GOLD PRODUCTION IS SLOWER. People can't click "GET" even 5 or 50 minutes. No other way to progress without gold since earlier raids can't be replayed. Sucks.
16 clears of any sublevel to max out the Artifact for that level. E.g. 16 clear os 1-1 easy, or 1-1 normal. When you max out the 6 artifacts from 1-1 and 1-2 then you should skip 1-3 hard mode, because 2-1 easy mode will be easier. You will up your Anima level, and eventually be able to take on 1-3 Hard, and not have it take 2 or more days to clear it, or need to monitor it actively.
It takes 18 clears of 1-3 (Evening Hop) Easy, -------
to MAX out Veldt Buckler.----------------------------
You should NOT got to the next level nor difficulty -
until you have Maxed the artifact from that level. --
You can only max the artifact from that level, by ---
playing that level over and over beating the Boss. --
Each clear gives experience points to your artifact.-
The most important early upgrade in any level is PIERCE. This allows you to hit the enemy behind for a percentage of your basic attack. From 1-3 forward, you will need to split early XP between ATTACK and PIERCE.
There should be a system setting, or upgrade, even if it's a spirit (worst case scenario) that INCREASES the spawning speed.
A plain old 1X 2X 3X speed button would be best, and much appreciated.. Otherwise, the rate at which you can finish a level is capped by the slow spawn speed of the creatures.
There should be a description of the artifact unlockable for that level, when you are on that level for the first time.
1-3 shouldn't show "???" for the artifact. I should know what I will unlock by beating 1-3 Easy - by giving the artifact an actual description.
To bad it doesn't run when the screen is not at least partially visible. I should be able to run this in the background. When offline, I get XP, but do not move up in stage. So when online I want t move up in stage without this being the active window, or being visible.
Can you add an upgrade to the range of attack for the Fore Golem?
Something customizable for each golem that hopefully uses BLOOD, BRAINS, or BONES since PARTS are so rare.
Longer range for golems because the humans can fire from twice as far.
- Specific range upgrade for Fire Golem.
- Specific speed upgrade for Air Golem.
- Specific HP, self-regen and or healing upgrade for Water Golem.
- Specific HP, Armor/Defense and or attack upgrade for Earth Golem.
Again, these should use blood, brains or bones, because there are not enough parts in general to build golems, upgrade factories and upgrade golem levels.
Base should heal over time during boss levels. This should be upgradable as well. Harpies either need an upgrade in power, or something that decreases their energy-per-second cost.
There needs to be a way to accumulate Blood while offline.
Offline accumulation is only happening for PARTS. At the last BLOOD should be included too, and maybe the other stats.
The only way to make progress is through runic syphon, but this will take several months if you can only collect blood when online in the game.
After you buy the shortcuts, you can use
mine IP MAC#
to mine faster, when you replace the # sign with a 0, 1, 2 etc, depending on devices. IP is literally IP, as it recalls the last one you injected.
It makes crops grow at 4x speed until the fertilizer runs out.