Started a new raid for the first time and went to castle right away and this is what I can see there. Town hall is at level 11 and upgrade costs 365 coins but I only get 5 coin for minute. Either the town hall level and upgrade cost should be reset or it should be producing the money appropriate for level 11.
to crack the moon you need to load completed game, speed around 150-170 should be enough to crack it, not sure if you can crack it without using completed game (wasn't able to do it even at higher speeds when i tried)
this game is fun, in fact it's so much fun that after getting all the medals I have decided to erase all data and start from beginning again (after all some medals were tweaked after I already got them)
have tried to crack the moon, but can't seem to be able to, story mode 1,000,000 using bulet body at max (with +30), reaching max speed (in red), still doesn't crack, anybody knows what else to try?
this is nice game, but it gets little annoying later as it goes like: 1 hour of fun (building) followed by 1 day just waiting for money/research, some other points: 1. needs some time accelerator like next day (instantly gain 90% of 1 day production) | 2. mountains are annoying but could provide diversion to builds (not same pattern everywhere) especially if you could build something on them | 3. sea has a lot of untapped potential too
eggcelent game, I like the battle system but it gets eggstremly fast later in game and it's quite eggshausting to play, all the battle strategy gets eggsterminated by it. I would recomend using sometinh like this to inprove it: ------> 1. implement egg time - when egg knight can act slow down the battle speed or stop it or a while (3 sec) so that we can check and choose target -------> 2. set default battle speed - first pick a speed of battle, then check fastest knight/enemy speed and divide all kinght/enemy speeds by it, multiply the new speeds by battle speed you choose, apply to all speed boosts as well.
great, I have died on 1st mission on elite and now I can't play at all, not enough cash for "continue" and "restart" doesn't work (same window over and over)
few point for rookie star hunters like myself (replay duels for starts)
1. the "type" stars - you can use the fact that monsters of different type are destroyed to your advantage and don't have to make a deck with just the monsters of required type. In 1/2 of the deck you could use monsters with abilities: shared fate all, requiem, big explosion, power redistribution.
2. don't get "friends" right away, there is a story chapter where you fight your "friends" and if you don't have any a random deck enemy is created if you already have high level friend then maybe asking them to switch to a crappy deck would help (haven't tried it)
Here is a list of units as they are unlocked
SHELTERS:
???
-range: ?short?
-attack: ?low?
-HP: ?medium?
Mercenary
-range: medium
-attack: low
-HP: low
Ability: increased damage against werewolves
ARMORY:
mines, barbed wire
BARRACKS:
Marine
-range: long
-attack: low
-HP: low
Ability: increased damage against heavy
Pulverizer
-range: short
-attack: high
-HP: high
Ability: multi target - Can hit multiple enemies with a single shot
HEAD QUARTERS:
Siege Breaker
-range: ?short?
-attack: ?low?
-HP: ?medium?
Ability: Push back - Instead of escaping he will push the enemy until reaches his location
TRAINING GROUNDS:
Terminator
-range: medium
-attack: high
-HP: medium
Elite Sniper
-range: medium
-attack: high
-HP: medium
Ability: Piercing shot - Hits multiple targets
HOSPITAL:
Medic
-range: short
-attack: no
-HP: low
Ability: Cure - Heals all the units around him
Hello! In the description of the buildings this information is written.