This is a cute little Doodle God clone. I particularly like that you can't recombine elements and that it tells you how many times each element will be used, so you don't waste time with ones which aren't useful anymore. Some minor suggestions: Scrolling is annoying, so it would be nice to either extend the menu to the left to take up more of the screen, or have a toggle to remove all of the elements which will no longer be used.
This is a solid game. My only complaint is that you need a lot more checkpoints. I think you overestimate how fun it is to redo a large chunk of a level when you mess up.
Solid start.
Suggestions: Movement is unnecessarily tedious - allow us to use arrow keys to move, speed up animations, and let us skip to tiles we've already visited.
I also don't understand the point of altars hiding the map, because the monsters don't respawn. It's just tedious to revisit the empty squares and re-explore the map.
This game would be a lot more enjoyable if, when you clicked a clue, everything other than the relevant items went into greyscale. The current highlighting system is not enough.
Nope, you can't talk to them individually. Even though they're three different characters, they work as a group. Each one of them will join the discussion once you start talking
Come on. Surely the person two doors down will appreciate me lowering him a beer with a rope and will give me his baby in return so I can use it to break the glass.
Level 25 spoiler: The left eye represents "backwards" and the right eye represents "forwards."
Each of the five bars in the background represents a single letter, (R, E, and D), all four combined, and the full word "RED".
For the "R" bar, you need to click the right or left eye based on whether each "R" in the sequence is forwards or backwards. For example, if the first three R's were written forward and the fourth were backward, you'd click the right eye three times and then the left eye once. Do that for all the R's, then all the E's, then all the D's, then for all of the letters.
For the last one, it's the full word "RED." If it said RED DER DER RED, you'd click the right eye, then left twice, and then the right eye again because the word was written forwards, then backwards twice, and then forwards again.
I'd recommend you look into aerial perspective techniques. Things appear more gray-blue as they get further away and get less detailed. As-is, it's hard to distinguish the close objects from the far and it's hard for your eyes to focus on what's important.
To people who are complaining about the numbers making things too easy, keep playing. The numbers seem like a guide in the first levels, but they aren't.
They aren't a hint, they're the puzzle.
COLORUID-2 game is published: https://www.kongregate.com/games/PasKuda13/coloruid-2-html5