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kalel01260's Comments

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Tangerine Tycoon

Play Tangerine Tycoon

Jul. 11, 2025

Rating: 1

Offline progress doesn't work, even after unlocking it.

Pixels Filling Squares 3.0

Play Pixels Filling Squares 3.0

Dec. 02, 2024

Rating: 5

Prestige^2 is not obvious enough. I spent a long time struggling before I looked up a guide.

Forge & Fortune

Play Forge & Fortune

Mar. 26, 2024

Rating: 3

Why does my trinket research keep disabling? There's no point if it won't keep researching offline, I don't want to have this game running 24/7.

RPG MO Sandbox

Play RPG MO Sandbox

Feb. 22, 2024

Rating: 5

The CAPTCHA nonsense made me stop playing this game. I don't want to have to pay attention to the game while I'm just fishing.

Aspiring artist 2

Play Aspiring artist 2

Feb. 07, 2024

Rating: 5

Yeah, this game desperately does need a "Buy to next milestone" button.

Random Number GOD Idle

Play Random Number GOD Idle

Feb. 03, 2024

Rating: 5

Needs the ability to quickly turn on and off all of the autobuyers except for the one needed to prestige for the last part of a long run.

Random Number GOD Idle

Play Random Number GOD Idle

Feb. 01, 2024

Rating: 2

Auto-prestige seems to override turning off random rewards. If I turn auto-prestige on and random rewards off, it picks random rewards for me anyway.

Idle Monster TD

Play Idle Monster TD

Jan. 25, 2024

Rating: 6

It would be great if there were a way to see which of your towers can be upgraded, rather than having to click on all of them.

Idle Monster TD

Play Idle Monster TD

Jan. 25, 2024

Rating: 54

Why can't we manually save whenever we want?

William the Conqueror

Play William the Conqueror

Jan. 22, 2024

Rating: 0

Somehow I reached level negative three. No enemies are spawning and I can't progress.

Idle Tree

Play Idle Tree

Jan. 21, 2024

Rating: 2

This game would be a LOT better with offline progress.

Idle Tree

Play Idle Tree

Jan. 15, 2024

Rating: 1

Is it more efficient to focus on one panel or upgrade everyone at once?

Incremental Adventures

Play Incremental Adventures

Jan. 13, 2024

Rating: 2

I really like the way this game handles offline progress, I've never seen an idle game do it quite this way before.

Forge & Fortune

Play Forge & Fortune

Jan. 13, 2024

Rating: 16

I'm only on level 4 equipment and I already realize this game needs a lot more automized tasks. We should be able to auto-fuse equipment, auto-equip better gear, auto-master recipes, auto-desynthesize...This game is already way too tedious and repetitive.

Idle Grindia: Dungeon Quest

Play Idle Grindia: Dungeon Quest

Jan. 03, 2024

Rating: 9

This is too idle to be an active game and too active to be an idle game. We desperately need a way to automate upgrading skills and forging armor. As-is, it's horribly tedious to do the same crafting every single run.

There Is A Bomb

Play There Is A Bomb

Jun. 26, 2020

Rating: 3

If you enjoy games like this, definitely play Minit. It's a similar idea, but expanded into a full, Zelda-like top down RPG.

Developer response from say892

When I was doing research on this game, Minit kept popping up. Might have to give it a play sometime! :)

Globetrotter XL

Play Globetrotter XL

Jun. 22, 2020

Rating: 17

Did they remove the option to report an issue with the badge and submit a screenshot as proof? What an absolute mess.

Loot Loop Loot

Play Loot Loop Loot

Jun. 16, 2020

Rating: 2

Judgment doesn't seem to grant additional victories when used to kill the last enemy in a fight. Is it a bug?

Developer response from PeachTreeOath

It should be working. You need to time it so it last-hits the last enemy in a battle. If you do that, if you are 0/5 kills on a stage, it should go up to 3/5 (or move you forward if you have auto-advance on and you got enough kills).

Deck Adventurers - Chapter 1

Play Deck Adventurers - Chapter 1

Jun. 09, 2020

Rating: 3

My upgrades seem to get removed at random when I leave the game and come back.

Beam

Play Beam

Jun. 01, 2020

Rating: 1

Great game. I just wish the pipe section required that we use all of the segments. It feels less like a "guess and check" game that way. I also wish you could plan for the future in sections like "Walk Once" - like connecting squares you know will have to be connected (like corners) and then connecting those sections together.

Developer response from goldenPiGames

that would make it just a second walk-once. I think connecting corners ahead of time would be too unwieldy to control, but I'll keep that in mind.

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