I don't know if anyone else has noticed it but the countdown timer for growing isn't properly formatted. When it's only seconds it counts down from 60 but when it's minutes it counts down from 100.
I feel like the auto systems are bad when they have the potential to destroying the ship when activated. I'd say having them only activate when there's enough resources would be better. I didn't bother with auto life support and mining. Also, I only did auto power when I jumped to the new system.
I did the scrap pile upgrade. I ended up with an extremely long decimal under the effect of collecting scrap. I suggest to make sure to properly round your numbers to avoid this.
For some reason the planes randomly stop building. Even when the buy/sell but is visible instead of just sell. I end up having to refresh the page to get it to start building again.
I've completed the C1 float challenge 5 times + the first challenge. Now when I use server parts I somehow end up with being unable to use 1 part. Just a bug to check out.
Your most recent update added a bug with the top middle buttons not changing to the correct page. Also, this is an ongoing issue, the text for the autoscan counter only shows the time counting not the total time.
Yeah, nice start. You're waisting space. I suggest something like tabs. You could combine the upgrade, expand and assign into one thing. Combining numbers with buttons would be good I think.
This was just a prototype and visuals were made for full screen setup and as visible now, are not optimal for any kind of smaller layout. I will re-arange something to make it fit more easily. Will also try tabs! Thank you for the feedback!
For the average happiness, a forcasted result of what you'd get at the end would be nice. In the help window it says 15 on average will give you a boost of an extra $1 I think. Also, there's no indication if this adds up or if the boost will only last until the next boost. In other words if you end with and extra $1 then the next time earn $2 more will you have $2 or $3 as the boost?
Could you switch clicking to when you press the mouse button down instead of waiting for you to release the button? It makes it a bit weird to click the bricks when they vanish after releasing the button instead of pressing it.
Doing anything in this game makes my browser unresponsive.
In my console in google chrome I keep getting this "FS.syncfs operations in flight at once, probably just doing extra work"
nice idea