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kamil13's Comments

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The Tickler

Play The Tickler

Sep. 02, 2017

Rating: 1

So, when The Tickler 2 is coming?

Other Worlds

Play Other Worlds

Sep. 01, 2017

Rating: 0

Gah, this font is terrible. White characters on light background? Why...

Lies of Astaroth

Play Lies of Astaroth

Aug. 29, 2017

Rating: 5

So much lag and energy system... Uhm, yeah, sure.

Badge Emperor

Play Badge Emperor

Aug. 13, 2017

Rating: 0

Rest in peace, Badge Master :c

Developer response from Zamol

RIP

Monster Clearer

Play Monster Clearer

Aug. 06, 2017

Rating: 1

I really liked this game, but save feature should be your highest priority

Idlefall

Play Idlefall

Aug. 05, 2017

Rating: 204

Could you please show the reset upfrades whem we reach 100m? I have no slightest idea if 300 reset points are worth anything if i can't see the reset results.

Exit/Corners

Play Exit/Corners

Aug. 03, 2017

Rating: 1

WebGL tries to allocate too much memory :c

Developer response from Percon

Hey there - can you send me DM or bug report with the exact error message? I think I may be able to get it working for you. Also, try the build on the main site if you haven't already - some users have been saying the game works fine there even when it didn't work here.

Animation Throwdown

Play Animation Throwdown

Jul. 12, 2017

Rating: 6

This "game" has a horrible memory leak somewhere.

Admin response from ShinyMetalMod

Thank you for the report! We haven't been able to consistently reproduce the WebGL issues but if you have any additional details about the problem our support team would be happy to troubleshoot and send them along for review: https://animationthrowdown.zendesk.com/hc/en-us/requests/new

MiniTES

Play MiniTES

Jul. 11, 2017

Rating: 0

The game starts off very very slowly, and the after you leave it for first and second night, you're suddenly in the endgame. I think balancing is needed here. Also, what is this 'postgame' you mention in the FAQ? I gathered all they key items, but there seems to be nothing more to be done

Developer response from spacecowgoesmoo

The postgame is Siruvan 2 / Undercrypt. If you've 100%'d the key items menu, you've already completed them.

Sort the Court

Play Sort the Court

Jul. 08, 2017

Rating: 4

Actually, there is a hero who will wield Dragonblade, and might or might not succeed in killing the dragon :p

Zak

Play Zak

Jul. 01, 2017

Rating: 2

Ohh, the twist at the end! Can't wait for a sequel :D

Incrementown

Play Incrementown

Jun. 28, 2017

Rating: -4

So, prestige is actually worthless. Why would i want 0.1% of my gps and restarting if i can have 100% of my gps?

House Idle v.4

Play House Idle v.4

Jun. 21, 2017

Rating: 2

Are you sure you want to put GIGANTIC CEMENT DISC ANTENNA on top of your GLASS HOUSE?

Fly Like A Bird 4

Play Fly Like A Bird 4

Jun. 15, 2017

Rating: 9

Comments from 2013 and yet this is in top monthly, hmm.

String Theory 2

Play String Theory 2

Jun. 03, 2017

Rating: 9

Guess we are waiting for String Theory 3 now.

Space Company

Play Space Company

Jun. 02, 2017

Rating: 2

I believe if you are at energy deficit, it should put all available energy to methane/charcoal, so you can build up a bit...

yellow

Play yellow

May. 24, 2017

Rating: 0

I'm a simple man. I see Bart Bonte, I geve 5 stars

SPACEPLAN Prototype

Play SPACEPLAN Prototype

May. 17, 2017

Rating: 0

Why does it take 305 solar cells to fill the whole square? It makes little sense.

Periodically Idle

Play Periodically Idle

May. 09, 2017

Rating: -1

Everything cries in me because of 7-based exponential number printing. Also, managed to unlock every element without actually breaking any previous one

Developer response from Zamol

congratulations..?

Solarmax 2

Play Solarmax 2

May. 05, 2017

Rating: 12

Stop whining guys please. This game is meant to be hard. And it is 100% fair in most levels. Planet production is related only to its size, game doesn't care who controls the planet, lol. All ships have same speed. Bigger amount of ships always wins on a planet (mind you that planets produce units as long as there is at least 1 ally unit still there, so it may fell unbalanced at first). The higher difference between number of ships, the faster the weaker side dies (I believe it's some sort of exponential function, as it gets really fast with 4x more ships for example). The only difficulty here is AI, which is ingenious. It utilises every game aspect almost perfectly (and blacks might be even perfect). The alghorithms controlling AI are truly marvellous and kudos to creator for such a masterpiece :)

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