Could you please show the reset upfrades whem we reach 100m? I have no slightest idea if 300 reset points are worth anything if i can't see the reset results.
Hey there - can you send me DM or bug report with the exact error message? I think I may be able to get it working for you.
Also, try the build on the main site if you haven't already - some users have been saying the game works fine there even when it didn't work here.
Thank you for the report! We haven't been able to consistently reproduce the WebGL issues but if you have any additional details about the problem our support team would be happy to troubleshoot and send them along for review: https://animationthrowdown.zendesk.com/hc/en-us/requests/new
The game starts off very very slowly, and the after you leave it for first and second night, you're suddenly in the endgame. I think balancing is needed here. Also, what is this 'postgame' you mention in the FAQ? I gathered all they key items, but there seems to be nothing more to be done
Everything cries in me because of 7-based exponential number printing. Also, managed to unlock every element without actually breaking any previous one
Stop whining guys please. This game is meant to be hard. And it is 100% fair in most levels. Planet production is related only to its size, game doesn't care who controls the planet, lol. All ships have same speed. Bigger amount of ships always wins on a planet (mind you that planets produce units as long as there is at least 1 ally unit still there, so it may fell unbalanced at first). The higher difference between number of ships, the faster the weaker side dies (I believe it's some sort of exponential function, as it gets really fast with 4x more ships for example). The only difficulty here is AI, which is ingenious. It utilises every game aspect almost perfectly (and blacks might be even perfect). The alghorithms controlling AI are truly marvellous and kudos to creator for such a masterpiece :)
RIP