Thanks! I actually spent about a day trying to get drag-n-drop to work properly across browsers, then frustrated deleted all of it. It would be really useful though, might give it another go when I leveled my webdev skills a bit more.
where is the time and the multiplier for each row like in the previous version?So that we can find the optimal enchantment and item to create.Also why get rid of potions?
there is a strategy that i found out.It basically is to place one CBD in the efffect area of another CBD.So this means that even the CBD upgrades itself has its cost reduced.Mr apple do you want to retain this?Or just make the CBD affect itself as well
Thanks! I actually spent about a day trying to get drag-n-drop to work properly across browsers, then frustrated deleted all of it. It would be really useful though, might give it another go when I leveled my webdev skills a bit more.