Hey! It seems that the last update may have seriously broken some things, just a heads up. If you go back in time, the cost of satellites goes up. It leaves you unable to play the game after going back in time. Also, once you buy all the boosts, they no longer appear after going back in time.
So far so good! I think you should check out the game "Matter of Scale" because I think there's some elements from that game that would work out very well in this game. Best of luck with this project!
At first I thought this game was dumb. But I've let it run idly for a few days and stopped and came back to the game for the third time now. I think I really like it! One thing, though, that I'd love: Showing the value for pixels per second per pixel spent on the next purchase (as in if the next gen1 costs 10000 pixels and generates 1000 pixels per second, then it's 10000/1000 = 10 pixels per pixel per second) so we can see what the most economical next choice is. Thanks for the awesome game! I've given it 5 stars, and I sincerely hope you continue to make idle/incremental games!
I've rated your game 5 stars in an attempt to balance out daemonblackheart's heartless 1-star rating. Thanks for making an awesome game, and please don't be discouraged from doing more than one if you must. It can be tough to work with restrictions that Kong puts on devs, so I understand.
I see that a few others have reported it already, but if you buy something the moment the box lights up to indicate that you can, you lose the size but don't get anything. If you need to replicate it, just set to max and click rapidly on a cheaper 'building' and watch as your building count seems to skip several purchases. I'd question if there's a floor function causing issues somewhere. It's _probably_ that your size gets evaluated to figure out how many you can buy and an error causes the number that can be bought as .99999999996 or something, then that gets smashed down into 0, which could be hackily fixed by giving people a bonus .000001 of a building prior to the floor function evaluation.
For those just starting the game, consider this: If you save up your attributes for 100 levels, you can double your mastery level. If you spend them continuously, you can do even better. It can often be better to continue to feed your mastery level until you've reached a new order of magnitude before leveling up everything else, and you'll find yourself with explosive growth with this.
This is a great game that raises some fascinating philosophical questions like "Is this technically a puppy mill or a paper mill?" and "Can I also pee on my homework to pass classes?"
I think that this is pretty fun! I agree with the idea of using "black coal" for turning up the heat, but I'd also like to propose things like a "punish souls" button that rewards active players by giving you something to click on to make money, and upgrades would be wonderful. Things like "Stinkier Trash, Used Needles, Baby Diapers, Old Cheese, Junkyard Dogs" for trash upgrades, "Feed Dogs Kimchee, Hot Snakes, Dog Enemas" etc. for dog poop upgrades, etc.
Of course, this is only a suggestion, but I think that with the right added features you could have a hit! 5 stars, mate.
Thanks, some good stuff there! I'm going to add the coal asap, after that I'll see about the upgrades. I'm not sure about the active clicking element, I personally regret that when my hand gets injured lol, but if enough people want it I'll consider it.
Howdy! Some suggestions: 1. Please add a manual save option, or have a transient message for announcing saves.
2. Some of the divinity godpowers have incorrect max lvls in their tooltips (like Ares' Battle Roar or Hades' Dark Portal)
3. Sorry if this is already a thing and I haven't gotten there yet, but this game definitely needs a prestige system.
All in all, this is a REALLY fun game! I rated it 5 stars and I hope you continue to develop on it! Thanks for making this!
Minor improvement suggestions: Provide an "update all nests" button, allow jumping from nest to nest with left/right arrow keys rather than having to exit out of one and entering the next, maybe allow for auto-nest-improvement on everything except the master egg, allow down-grading any and all upgrades for some return (like maybe 50% return or 80% return, or whatever fits the intended balance the best).
I'd have to say that this is a really fun game, though. Thanks for this!
Thanks, I'll fix it for the next update.