Yes, let's make VV, one of the best melee characters in the game, capable of oneshotting characters for 30 energy, as good as Anex at range. That would be totally awesome.
/eyeroll
"There are no crappy character cards, only crappy players." Yeah, it's just coincidence that everyone uses Yoshi and Anex and no one uses Andro or Helene....
I've tried about a million times to do Blanka's Rolling Attack consistently and I just can't do it. I've gotten it off about two times at random and more often than not I tend to lose simply because I keep trying to get that combo to go off and end up sitting at range long enough to get fireballed. I don't know if it's the lag or if the combo requires more precision than I can pull off, but it's really frustrating. Especially when the computer can spam all its combos effortlessly.
I can't speak for the higher levels of play, but the low levels are extremely not fun. Most of your pieces don't have any special moves so it's just a matter of walking around ever so slowly and spamming your default attack until eventually someone dies. Very boring.
Eighteen is fun. Copied the walkthrough precisely, didn't work. Tried the design linked in an url in the comments, didn't work. Tried a dozen other designs of my own invention, didn't work. Whee.
The controls on this game are absolutely awful given how nitpicky the physics are. Your only option is freeform mouse control, no snap to grid or anything like it, when the slightest differences in angle can cause the whole thing to collapse. This game could be fun if the controls weren't so bad, though.
The impossible badge is rather unpleasant. It requires that you know, ahead of time, the exact specs required for each fight, since different fights require different specs, and you have limited money for respecs (no training fights allowed!). As a result, your character is no longer defined by his ability builds like in most rpgs, and in fact lacks any definition at all. He's just a pile of play-dough you mold into whatever's necessary to beat the next encounter. One of the least fun impossible badges I've encountered, far more annoying than a simple grind.
Just correcting fsievers a few pages back... it is, in fact, possible for a 100% chance to hit attack to miss even when the enemy has no passive ability or item to give the attack a miss chance. There is very definitely an unstated miss chance in addition to what you see in the tooltip modifiers, which explains why I see so many 'ten percent chance' misses for one thing....
A Playstation 3 is not nearly rewarding enough to make me play through a game this frustrating. The announcer goes right up there with the dog from Duck Hunt for annoying factor.
The last level is pretty absurd. It requires extremely precise mouse control down to the very last pixel. Even with a completely clean mouse I can't get my mouse to consistently move in increments that small. And it's hard to tell whether you're placing the huge block evenly or not, too.
Two days to complete an impossible badge? This is a fairly enjoyable game, and I like collecting the little awards for it, but still, putting a severe time limit on something that difficult just seems like it encourages unhealthy behavior to me. I'm preemptively failing this challenge in psychological self-defense, because I like to have a life and don't want to spend ALL my time playing games on this site. Just most of my time. ;) Hopefully this sort of thing won't become the norm as it would really hinder my enjoyment of the challenges to be encouraged to complete extremely difficult tasks under extreme time limits.
If you love puzzle games, you'll love this game. If you hate puzzle games, this one will remind you why you hate them in the first place. Nothing really innovative, but a solid niche game if you like that sort of thing.