The only challenge in this game is fighting the ridiculously awful controls. I'm convinced the 60 point badge is 60 points just because you deserve it for putting up with that crap. Talk about pure masochism.
The first three zones are incredibly boring and simplistic. Then you get to the fourth zone and suddenly the fights are so hard you have to respec every fight just to win. Some kind of happy medium where the fights are challenging but don't require constant respecs to make up for the idiocy of the friendly ai would be really nice.
I find the controls for throwing a bit... overly enthusiastic. When you try to do a gentle toss it's too easy to throw something up out of sight. Tone that down a bit so it's slightly easier to do tricks without stuff going crazy, and this game would be perfect.
For level six, if you keep failing you're probably making the shape too close to the lever. It needs to start up high, so it can build velocity during the fall for additional force.
This game plays like chugging syrup. It seems like it would be fun if you put the research and time into it to figure out all the nuances, but when you're just starting out it's pretty dull and confusing. Not intuitive at all.
No pause, far too easy to get stunlocked into an endless game, ineffectual archers, nonsense words mixed in with the real words... this could have been a great game, but there's too many little annoying things weighing it down.
I don't understand the rating of this series. Gameplay basically boils down to clicking whatever's clickable and hoping Good Stuff Will Happen. There's not much logic to the puzzles.
Fluid and responsive controls and collision, but it's a bit simplistic (no powerups or powerdowns or different enemy types or anything), and the lack of a pause feature is a pretty huge omission in a 'last as long as you can' game.
If you get a bad combination of multiple hit enemies and fast enemies you'll be forced to take some hits you can't do anything about, which really kills the fairness of the game. It's all up to the rng of the spawner.
The game appears to be based primarily on memorizing what's necessary to complete each minigame so you don't have to take 1-2 critical seconds to actually read the text and think about what it means before translating that into keyboard action. In some games, memorization is fun, but this one is overly simplistic, inconsistent, and frequently obtuse. In short, annoying.
A pretty standard arcadey shooter, with the unfortunate addition of an annoying 'up to down' reversed level flow in some areas, and a nasty powerup-losing death spiral.
Downrated a star from the previous rating I had it at, due to the unbalance of various cards, particularly in the 5v5 bracket. Don't bother playing unless you're happy using the same cards all the other 'skilled' players are.
Strafe more. Now strafe some more. NOW STRAFE MORE. STRAFE STRAFE STRAFE STRAFE. (Yawn. Nice graphics, good controls, but the gameplay is too simplistic and repetitive.)
Lots of potential, but the gameplay appears to be mostly about waiting for the AI to make stupid mistakes more than anything else. Surprisingly not that fun to play, given the potential of the genre and the cute graphics.
An imperfect game, but so fun in actual gameplay that you really forgive its flaws. It lacks some of the basic conveniences we expect like pause and hotkeys, but bouncing around tanks till they go boom is soooo much fun. It doesn't need badges, but it certainly does deserve them.