Additional graphics don't add anything to the game, and using the same art for cards with different properties than the original is just confusing. Feels very much like an attempt to get players to pay multiple times for what is essentially the same thing.
This game really shouldn't have worked. A dungeon crawler based on...bejeweled? And yet, it's weirdly engrossing. I would have bet against this one. FWIW, the animations run fine on my computer.
Really enjoyed the game. The interface and the way the units interact is well designed. I wish there was more content, which must mean I liked it. I would suggest lowering the rewards for repeating missions you've already beaten. It was easy for me to farm the lucrative areas and upgrade my units which made the later missions kind of facerolls.
The RNG that determines the direction the adventurers moved seems to be a little less than random. When I put tiles on every space, the adventurers spend most of their time in the lower lefthand corner of the room.