Gem waster doesn't make a better quality picks, it just shows the best result out of xx tries. Not very useful early in the game, but comes in extremely handy later on, when your pick quality is in thousands and it takes tens of thousands of gems to get a better one.
Would be great if you could sell your towers for 100% before you send the first wave. I'm sure I'm not the only one who spends minutes tacticising with tower placement, and often have to restart and start all over because I realise I want to switch two towers.
Anyways it's a great sequel, 5/5
One of the best RPGs I ever played. Hats off to the devs, great work guys. It's a shame games like this are not badged and therefore not as popular as some other "worse" games.
Great little RPG. Remainds me of few other good games, but it's up to par. The items/exp conversion system is briliant, hard to believe no one thought of it before(atleast I found it first here, don't lynch me if i'm mistaken). It doubles your want to explore every single room on every single floor. 5/5
Only thing I'd like to point out is the fact that 90% of enemies takes 100% damage from all towers. Both minions and giants. If the damage applifiers were more diverse, mainly with giants, it would give players more space when it comes to tower tactics and imo would improve the gameplay overall. Despite that, the game is really good and interesting and definitely worth playing.
If there was an answer to question " When will my memory return?", you could build up a lot on that. Also "When did the conflict/war broke out?" would be a nice touch.
Maybe we'll get some badges one day eh? :)