Hah yea, if you can keep up with the speed of the loot it's a wild ride, even I have trouble when the loot cards are flying by me so fast at that point :) Glad you found that though, it was something I built in and thought it'd be really fun to play with.
Game decides before each week whether or not that week's game will be winnable. No amount of skilled play can win an 'unwinnable' match. Fun, engrossing, ultimately too flawed for long-term replay
Progress is mind numbingly slow, ascension really doesn't help. Still haven't unlocked 3rd card set, 4h offline timer is unnecessarily punitive, no reason for adding one resource on 2nd set to cost the other (again, unnecessarily punitive) -- Neat idea, cool executive, too many major downsides
If I could figure out how, I'd gladly give this a 6th star. Kong needs more games like this, well thought out, fun, great upgrade/skill system, no endless grinding, action rather than idle. Fantastic.
New Bugs: my slime-ooze thing is now a different graphic (the see-through guy where you can see his heart and such)
Raising stats from levelup sometimes causes the # to be bold-faced, but not to change
These started today
Hah yea, if you can keep up with the speed of the loot it's a wild ride, even I have trouble when the loot cards are flying by me so fast at that point :) Glad you found that though, it was something I built in and thought it'd be really fun to play with.