If you're going to majorly nerf an entire skill set (Fulgor), the least you can do is offer a free respec or a reset of that skill and those directly affected by it (Power Explosion). To do otherwise is pretty scummy.
Really enjoyed this game. The movement was clean, the powerups felt actually powerful, and the skills are just awesome. My only real complaint is that the game was too easy/short -- I beat the final boss without upgrading or grinding after the fourth boss. Now, I'm not exactly pro-grind, but again, it made the game too short, and I really enjoyed it, so it was sad anyways. 5/5, fantastic game.
Hey thx! I might be doing a hardcore mode that would significantly increase the difficulty by making your specials no longer destroy enemy bullets and cut back on a lot of invincibility during specials. Completing levels and bosses with this mode active would put a hardcore "stamp" on the level icons. This would give completions something to strive for and be a really fun optional mode. Oh and you get a 2× gem bonus with this mode active along with gem auto collect. What do you think? If ratings rise and views hold steady, I'll definitely add something like this!
Lostmymoney, no doubt, yes, you can grind up XP for multiple characters. I wasn't saying that can't happen. What I said was that the game cannot be completed in a day... unless people consider 12 hours of grinding a 'day' of the game...?
I don't understand people who are saying they finished the game in a day and a half or two days. I've been playing for weeks, slowly grinding out levels and finding better gear. What on earth am I doing so differently?
Doesnt seem to matter if i pick 1, 2, 3, or 4, the difficulty increases each fight... cant fathom how to even arrive at the boss, my deck is all elite+...
The 30th level is absurd, the monster healing is so high that even after several dark rituals i still can't get past the second monster. He heals as much as an archer critical every turn. This is... frustrating to say the least.
These no magic quests are ridiculous... When the entire strategy of the game revolves around casting Protection as many times as possible, how am I supposed to beat, say, Twilight Cave without spells? I've ritualed and ritualed...
This game has some of the worst scaling I've ever seen. Monsters that can one-shot multiple party members at once, and increasingly expensive 'buffs' that add at best 2-4% to your health/damage. Yeesh... cmon Armor Games I expect better.
This style of game should really just be allowed to die. I'm level 3, im out of energy, and I haven't actually done anything but click around yet. No, I'm not logging out to wait for my energy to return, I'm just logging out.
Hello Kazazoth, yeah some of the users is stuck with the energy things. We noticed that and our team is still adjusting it right now. I hope the update can comes up this week :)
There has to be something wrong with the Revenge function for me-- i literally NEVER have the option to revenge attack, even when I lose. Can someone (a dev) look into this for me? It's not normal...
Wizards should have empty hand or stave to cast(Clirics do not have this restriction). Also I have fixed a bug about battle mages.