Can't finish 18. Even looked at the walkthrough, but can't get the "Remove Me" even remotely close to that far right, only to the very left edge--which results in it getting taken out by the laser :(. Anyone else have a different solution? Because my keyboard speeds aren't going to allow me to recreate it.
That "screenshot" is the game. Move the paddle with the arrow keys. Unfortunately this game is not a twist, the ball hits the bricks they change colors and play music. Thanks, but not as revolutionary as you seem to think.
It's not all that bad, as simple as it is. It's just not something you could play for an extended period. Coins are arbitrarily placed throughout, but there seems to be no reason to collect them other than they're there. At the same time there are just way too many obstacles and it's hard enough reading where the pig is in space. If the obstacles started out fewer and increased the further in you got it might be better. And the coins could be used to pay for upgrades that would make the pig faster, invincible to certain obstacles, capable of surviving an arbitrary number of cracks by the hammer, etc. Nice try, sorry you don't plan on updating though.
It was good enough to keep you entertained for a short while, though the dimensions are a little hard to read so you can't tell where everything is in relation to each other. Unfortunately the game also lacks whatever it is that would make me come back for more--challenge? variability? a goal? I'm not really sure. Anyway, decent game.
Playing this made me so nostalgic for Katamari Damacy. Do wish there was a little more to it, instead of just traveling in the same space repetitively and hoping to come across something small enough to eat. It should be a little more challenging, like bumping into things makes us lose mass or the large creatures that chased us could eat us or something. Either way, entertaining game!
I found it too difficult to position the 3d objects. That's not such an issue on earlier levels, but once timing starts to matter, it just becomes too frustrating. Also it took too long to get into the meat of the game. I just kind of breezed through the opening, not bothering to read the text because it took forever and wondering if I was going to do anything more than move from left to right. That did change, but not enough to hold my interest. Sorry.
Short and sweet with a varying degree of difficulty though nothing too hard. The only issue is the controls seem a bit slow, which makes the maze levels a little more challenging than I'd like, but otherwise great little distraction. Thanks for the game!
Interesting little puzzler. The only issue was the bombs would often go off even when the colors were matched. Short and sweet, do wish there was a bit more of a challenge…
Nice update to the first Blockage, and definitely more User Friendly with the undo button. I accidentally discovered that you can cycle through the blocks without clicking them by pressing q or e. I'm not sure if that's mentioned in the gameplay, I don't recall it. Anyway, nice feature, wish there was a little more control over it like using the number keys or something, but otherwise great update. :)
Kind of dull, I was hoping something would happen by the time I got to the third level, but it never did so I just had to quit. The typeface (font) is a little too difficult to read at times, especially when there are issues with the kerning (letter spacing). It's small, in motion, and just an ugly typeface to begin with. :(
1/5
I have all those colors burned into my retina right now, but that doesn't detract from how good this game was. Amazing how something so simple and frustrating can be so fun. (4/5)
Decent game play, great graphics/music. I enjoyed uncovering the story and figuring out what exactly happened, however the lack of a solid ending did somewhat detract from the overall enjoyment. I just have three tweaks: 1) There should be a save for the quest, not just the level, that way if you need to stop in the middle or you 2) get stuck, a reset button would allow you to start from where you left off and not force you to restart the level. 3) I also found aiming the claw a bit difficult, mostly on more intricate maneuvers where you have to click from one "black nest" to the other. This led to some frustrating minutes of clicking, falling and trying to get back up again. This, of course, can also be blamed on my crappy touchpad, but it would be nice if there were some sort of adjustment for people with the same issue. Overall 4/5
Also, want to add, nice little throwbacks to Coma with the hidden items, but finding out how that story ended was a bit of a disappointment. :(
Sorry to hear that :( I will try to improve the points you mentioned in my later games.