Great game, on normal mode, but if you try hard mode, it jumps from challenging to "wtf," too many negative random events + almost constant 25+% danger to fort, and forget it when the hordes arrive. After you reclaim about 3-4 squares, it becomes unmanagable. I don't think it would even be playable on a difficulty above hard.
Needs adjustable strength on the gravity well. It's too powerful to make fine adjustments. Also, near impossible to set orbits that don't crash into one another. Great game though.
This was good until Quick Team Trick, I tried 5 times, I figured out the trick but you can't cut and remake the tenticles fast enough without being one of those nervous twitch sorts of players. Putting the game down NOW. Way to ruin a great concept with a really stupid level.
Game is a good attempt, with a poor result. The enemy seems to always have the perfect cards to make every battle repeatable x 10, and thus fustrating to the point where by the 5th or 6th opponent, you just don't care anymore.
Love the game, but some serious issues. The "recommended element" is wrong most of the time for side quests. Flying waves need serious rebalencing, they are usually strong against the "recommended element," come in great numbers, and are rediculously tough. One flying wave can lose you the quest. Also, too much faction relation penalty for failing a quest. I can two or three successful quests, fail one and lose all available side quests.