The tiers refer to areas. The forest is tier 1, plains tier 2, etc. In the tier the monsters increase in strength pending on what you're fighting. For instance, wolves are stronger than harpies.
Beyond Oasis. That's the game I was thinking this was like. Combat is exactly the same. Ability system reminds me of Darkstone. I absolutely say I love this game.
Nice concept, very good game. However, so many bugs/typos as said. There are times when I can't build despite having it built up properly. No idea why.
Too fast reload times. A clip of 100 takes the same time to reload as a clip of 12? Mobs are really easy, clips are too massive, and its really repetitive. 1/5
Yep, definitely not stolen. Improvement of the game Hands of War, which is legitimately this guy's game. I don't like how you can't attack while moving either. Just doesn't make sense. Anyways, I'm looking forward to seeing how this goes. 4/5
210 stack. Hoping it will show. Anyways, found a bug with the x power. If you use it when on the far extremes of the stage then the block gets stuck and you can't do anything but drop it there. Also, is it possible to even get the other powers?
I actually love the physics engine in this. Definitely makes it a lot more challenging than other games of its type. Definitely add some more levels and as was said before, change the bouncing walls. The bouncing walls would be fine if they were only a certain type that and a certain few that did that. Definitely am interested in seeing how this will turn out.