As was said before, go to launch instead of the shop screen. Also, get rid of the slow effect when you reach your record distance. It slows down enough to really screw the next tap up.
Pretty deep story about the connections we have with others. While the puzzles weren't terribly difficult, the story and music kept me going in it. Good job.
I noticed kind of small changes to the different enemies you face, which was a plus. Controls seemed pretty good as well. Only thing that kind of got me was that the pattern was the same for each enemy. The enemies also only spawned from the left for me when I went to the far left side of the area, which made any difficulty null at that point. I'd say look into the spawning for that a bit more and you have yourself a good game.
Not a bad game at all, pretty difficult even with just the two guards. The hints at the beginning though were cryptic at best and left me really with no indication of where to go for the most part.
I'd recommend adding a list of buildings that can be constructed either in the description, controls, or some in-game menu as well as a description for each. Other than that, it seems like a pretty good text strategy game.
Rasstis, every time you clear your cache/cookies the save file will be deleted. Have to find the save data in the temp folder and save it to another location for you to play it after you do that.
Can we get a button to automatically skip the tutorial? I keep coming back to the game after clearing my cookies/cache and hate replaying it over and over again.
after slow motion your next tap is always perfect. It was made like that :) I'll test it but it should work.