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Kente81's Comments

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Heart of Galaxy Beta

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Mar. 12, 2017

Rating: 0

in the research tab, i can't read the last line of Nuclear Physic 6, i can read Allows Pressurized Water reactor construction (which i have discovered), Allows Fusion reactor construction (also i have discovered it), but the last line is under the edge

Heart of Galaxy Beta

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Mar. 11, 2017

Rating: 3

while i don't have any problem with buildings, i can't anymore upload the resources on the cargo both moving the arrow and writing the amount. Luckily, for me the automatic cargo still works though

Developer response from Cheslava

I really don't understand how you didn't had this bug :D. Anyway both problems are now fixed

Heart of Galaxy Beta

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Mar. 11, 2017

Rating: 0

@kallekefot the combat works in this way: you consider a group of the same type ships as a cluster. The cluster with less armor will take more damage (i suppose proportionally). Then every cluster will reduce the damage received by its own armor. Then the damage is applied to every ship, if the damage is greater than the first ship HP, the ship is destroyed and the rest of damage goes to second ship and so on. Anyway, you can fight the pirate ship with few hundreds fighters (i don't remember exactly, but i had something around 170 ark22 and 80 ark55, for the strongest pirate fleet and i have lost few ships)

Heart of Galaxy Beta

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Mar. 11, 2017

Rating: 0

Pirates are not a problem, you can kill them with few hundreds of fighters. The first big problem is The city fleet. I have fought against them, losing and now they have a total of 4 ships: 3 Glass Burson and 1 The Key. Those 4 ships alone have: 13400 power, 7600 armor, 133000 HP. I don't know the single stat for each ship, because i didn't have upgrade my shipyard to that level yet, but i suppose the Key will be way bigger and/or stronger than the Glass Burson. The amount of frigate Foxar to deal at least 7600 damage (to be sure that some damage goes through the armor) is 64, which means 1,28M plastic. Still cargos are needed to absorb the damage, because 64 Foxar will be destroyed very quickly. And The city fleet is still manageable, if you check the New Babilo or the Tataridu fleet, you will understand that rising the production of plastic should be the number one priority

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 2

i have just tried 1000 small cargos, 1000 ark-22 and 200 ark-55 have lost the battle with the City fleet (though only 3 Glass Burson and the Key stayed alive... for many turns). From the battle log, the cargos could actually absorb a very high amount of damage, but the fighter power weren't enough to make damage to those 4 left ships (which i don't know the stats). So some frigate is required to actually win the battle against the City

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 0

@ajr29 yes

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 3

@natobug12 Vasilis doesn't produce Graphite, so building the Graphite production buildings is useless. You can check what resource a planet produce if you click "Galaxy views"-> click on a planet. At left there is a list with the resources and their modifiers (i.e. x2.00 means it will produce 2 time rate than base or x0.5 it means it will produce at half rate than base)

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 1

@luckdragon i will say this game needs a wiki page instead of a forum. @kingalex1234 i don't understand how you can't make efficiently 500 frigate (not ironic). I mean, i produce a very large amount of steal on Promision and Antirion (very very large) but i cannot produce the same amount of titanium (and i produce around 80k/hr plastic). So for me, with my current resources production, producing fighters and cargos is way more efficient than producing frigates

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 0

@kingalex1234: what was your fleet composition? i will try it tomorrow morning, anyway on my calc, you should have around 500 small cargo and 500 ark-22 to take the city fleet

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 0

actually i think an early viable strategy is build a very big group of small cargo, they have 1000hp, 1 power, 1 armor. Now if the cargo cluster is way bigger than the fighter cluster they will receive most of the damage, giving time to the fighter cluster to destroy all the enemies ships. The most good thing about this strategy is you don't need plastic to buy cargos. The bad thing, you will lose most of them

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 0

@Lutherin: plastic is unlocked at research Material science 8. After that, there is building in Production called Plastic factory. It will produce 1 plastic for 3 oil and 100 energy (but taking more Material science research will increase 12% plastic production)

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 1

after 1 day, i can say plastic is my bottleneck, you need good amount to build frigates and to build more advanced buildings (specially on Orpheus). I calculated (only raw number) i need around 130 frigates (65 of both types) to beat The city fleet. I will need 56 hours to produce all the plastic needed to build those frigates (without using it to improve my buildings). There are only 3 planets (until now) which produce oil (Promision, Vasilis and Aequoras) and Vasilis only with x0,5 modifier. So, take Tataridu and Lagea (both have x2.00 oil modifier) should be number 1 priority

Heart of Galaxy Beta

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Mar. 10, 2017

Rating: 2

@ITGCYS you don't need to load ammo to attack. Ammo currently is needed only to unlock turrets and ships. And when your fleet arrive to an enemy planet it will not auto-attack (it will stay there without doing anything). Anyway i support a "recall" button, sometimes i just missclick planet

Developer response from Cheslava

Turrets shouldn't be there :O Dismantle it since they will be removed in the next update

Heart of Galaxy Beta

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Mar. 09, 2017

Rating: 0

@cheslava i just checked if the energy production from the solar central was only a UI error, but i actually produce all those energy from a single solar central. Probably, you should check the code

Developer response from Cheslava

Yes it's a bug. In the next update it should be fixed

Heart of Galaxy Beta

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Mar. 09, 2017

Rating: 0

i have just built my first solar central, in the UI is written it will produce 50 energy/sec, but after i built it's written 50.0/s (346/s tot). Is there an error of the UI or is there some hidden modifier which increase the efficiency of solar central? (btw on Promision planet)

Developer response from Cheslava

Planet distance from its star influences solar energy production, however 346 it's too much.

Heart of Galaxy Beta

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Mar. 09, 2017

Rating: 1

it would be useful if we could see the total amount of research point per second produced by all the planet (maybe in the research panel)

Developer response from Cheslava

I will add it

Mine of Sight

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Jan. 27, 2017

Rating: 0

wow, great game! lvl67 was the most difficult for me

Nambers Level Pack

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Jun. 27, 2016

Rating: -4

ok, after i reloaded the page, now it works fine

Nambers Level Pack

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Jun. 27, 2016

Rating: -3

after the loading screen, i have a black screen and the game doesn't show. I'm using firefox btw

Star Runner : Genesis

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Mar. 15, 2016

Rating: 0

very nice game! but if we could filter the mission (specially, if i could not see the merchant mission, maybe putting a check-box) it would great

Developer response from FremenCorp

Thank you for your message Kente81.

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