Very good game, also very buggy, I could walk through walls, floors, ceilings and people. Text in the profiles would multiply when repeating assessments, pressing buttons in console would skip conversation text. Personnel files would load wrong crew descriptions when entering their floor. It's possible to get stuck out of lift and unable to change floors. Some conversation lines didn't make sense. And I can assess people even though I know nothing about them giving off clues before any evidence existed. Also not all personnel get their details filled. overall 3.5-4/5 until all those bugs get fixed.
Thanks , currently working on fixing bugs. Somewhat of a Beta version for now but your comments give me some direction. Appreciate the comments.
Please check out version 1.10. The most pressing issues should now be resolved. Working on timing of assessments.
buggy:
backspace erases 2 letters at once, wallaby's image covers text of trivia, no proper ending, just loops by erasing all states once done until you run out of time
Thanks for the bug report! Backspace and text issues are fixed. The ending is a "feature" though, so you can try to fill the map again with the time you have left. Could definitely be handled better though!
do we have to have the items equipped or in inventory to get the set reward, or can we toss the weak items away once they reach 100 and keep just the achievment?
what will happen if i just reset everytime my first skills (idle and block) reach their max cap reduction (8250), without fighting any bosses or waiting for an hour to pass? how back will I be set?
slightly better, the lag happens when i click on something and when a menu is open with a fogged background, such as the mine menu. basically the mouse still moves, but the there is a very long interval between when i point at a button and until it lights up (marking that the mouse is over it) and clicking makes it worse
In regards to the corpse carrying question, the corpses can be cooked and used as food (or in the case of the caveman just eaten uncooked) in case you run out of rations and need a way not to starve
One of the things that have annoyed ever since the last game, is why am i constantly being pestered to kick out the wizard which i like and can sometimes do some good, but have to put up with the little fang which only causes bad things to happen and with chester (which i understand has some kind of storyline , but if you can get rid of the knight, then why not chester?)?
Thanks , currently working on fixing bugs. Somewhat of a Beta version for now but your comments give me some direction. Appreciate the comments. Please check out version 1.10. The most pressing issues should now be resolved. Working on timing of assessments.