So people know what some of the best items are:
Holy Helm of Antilla, Rarity 1150, +12 physical, +12 magic defense, some bonuses
Forbidden Armor, Rarity 2000, +22 physical, +23 magic defense, +150% hit chance increase, +150% spell hit chance increase, +100% improve potions, +50% mana, health regeneration
Immense Splint Gloves, rarity 1080
Forbidden Greaves, rarity 1600
Forbidden Boots, rarity 1100
Blue Lightsaber, rarity 1900, +500% spell hit chance increase, +40% mana leech
You guys complaining about the luck. While luck is clearly a part of the game, there is also strategy, which is sounds like you aren't using. The strategy is "put all your eggs in one basket." That is, just keep putting points in one of the stats until it can one-hit through barriers against the current monsters.
@Shadowspaz, you can tell if your solution was the intended one if you resolve the puzzle with 1 fewer life, and get a lower star score. For instance, level 24? That's how it is supposed to be done
I like this game, but what really bothers me is that sometimes when I want some treasure/key to fall...it just doesn't fall. Seriously. It needs to be less random in how it decides for things to fall, or to have some limit for the non-movement.
People who can't figure out how to get to the higher levels: Go slower. Going at a constant pace moving the mouse left and right across the screen is at least as effective as waving the mouse back and forth. My only complaint is that at the higher stages (7+) it takes forever to get to the next stage. There aren't enough pixels falling.
Level 25 is locked. If you leave right after completing lvl 24, so you skip 25 and are on 26, 26 is not unlocked in the main menu and you need to redo lvl 24.
I dislike that at certain places wall jumping is highly inconsistent. That is, I can do the exact same thing, standing in the exact same place, and sometimes upon reaching the wall I'll jump, sometimes I'll slowly slide into the wall (and I won't jump.)
It would have been much, much better if you had made just 1 game and within the game had offered the 20 different options as different playing choices. Also, a menu would be nice.