Original game and well realized. Some little glitches in my computer (a large white circle around the lights (or flames ?) animations - seems to miss one or two words at the end of text), but, well, nothing which lower the quality of story and game !
Improvment for a decent flipper : like say Franzt, please, a little slow ! And the flippers must stay up as long as you press the key ! VERY important ! For now, it's barely unplayable...
Nice graphics and animations. But... no save game ?!, no story (or at less a map with level progression), like other says, no next wave button, no infos about upgrades... It would be a good game with just a little more works. Too bad...
Yeap. It's cool to see a developer take care of our comment ! Hell difficulty is really hard ! Grr, lost in level 60, but now, I know how to beat it ! (hum...)
The Medals option not appear when you are not on US langage...
A little disapointed in first. Hard to draw, grrr. But in fact, just don't touch the "Ugi" and it's ok. Nice realisation, simple but very polished. Fun to play, and... quickly addictive !
Cool concept and game. Ok for the time limite but... pleaaaaaase, give more time when quest is filling (and maybe some treasure which some time point ?).
Very nice TD with a lot of good idea ! Different level of strategy (ressources in general map, good design for the detail map), upgrading system, a story, graphics and music ok, not so easy but not impossible... Real effort to make a coherent game, and it's not so often. Yeah ! Thank you very much for this game ! (maybe some tweaks : when a city is attacked, show its ressources - lack a general statistic for the improvements,...). Well, 5/5 of course !
@Kittyrooks. Yep, same bug (!) in the same level. It seems it's because I use on the first tree a myst tower with a Saphire (ice). Snake freeze, for ever... I replay the level by using a Topaze and I can pass the level.
I see you were ultimately able to beat it! Nice work!