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khemyst's Comments

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You Are The Ball

Play You Are The Ball

Nov. 02, 2019

Rating: 2

Not bad, but I would love to see clear boundaries (hard to tell when you're going off the board). I'd also like some kind of timer or another indicator that tells you when the special is about to run out.

Developer response from GameDumpster

Solid suggestions, implemented a special timer and made the background lighter to distinguish it from kongregate's solid black border, as well as making the top/bottom boundaries more forgiving by requiring the player to be fully off screen before 'dying'

One Billion Gems

Play One Billion Gems

Aug. 19, 2019

Rating: 0

A few notes (after 139 levels). When I first loaded, had to reload due to black screen. During gameplay, pieces were sometimes "confused" with a false piece over the actual piece. As the board gets larger, gameplay slows down and you spend more time waiting for the board to settle as opposed to playing (especially with multiple vertical bombs in play). With the slowdown and lack of change (other than increasing board size), engagement was limited.

MineClicker

Play MineClicker

May. 25, 2019

Rating: 0

Block refers to the damage you do to blocks, not preventing some kind of HP damage (where Mob indicates damage you do to mobs).

Archery Training

Play Archery Training

Mar. 12, 2019

Rating: 1

Supposed to be archery, is actually axe throwing

Tug of War Zombie

Play Tug of War Zombie

Jan. 14, 2019

Rating: 0

Would love to see some sort of campaign mode for single players. Might also be interesting to have boosts of some kind (like turning one of your team into a super-zombie).

LootBox: Colectionism

Play LootBox: Colectionism

Jan. 06, 2019

Rating: 0

Not a bad start. While I was trying to get the last one (bottom right - still haven't received), I had a few ideas. Would be interesting for there to be themes of loot and some sort of reward system for completing sets. Also, with the number of duplicates, a system for selling them or trading them to acquire some type of rare loot (like expired loot) might be interesting. If you go the selling route (or for rewards), some way to decorate/improve the room would be another idea.

Idle Upgrade

Play Idle Upgrade

Jan. 04, 2019

Rating: 8

No idling, no upgrades (at least at 2500 clicks). Black Box Clicker - how much will you click before you realize there's nothing else...?

The Magical Rock

Play The Magical Rock

Jan. 03, 2019

Rating: 4

In addition to fitting everything on one screen, here are a few ideas to consider. First, provide some indication of what the upgrades actually do to help the player understand their impact. Second, an explanation of the altar-looking element on the left and how it's filled/collected would be nice. Finally, with your approach to the game, you might take a look at cookie clicker for some ideas on implementation.

Gold Digger

Play Gold Digger

Dec. 15, 2018

Rating: 0

I like it and would love to see how it changes with some additional work. Managed a score of 371 on my second run-through. I think there are interesting opportunities around things like protection (small chance of injury or death during gameplay). Might be nice for there to be an extension to the game - if you hit a certain score or cash level, your uncle asks you to run the company for a longer timeframe.

Developer response from MonkeyIndieDev

Thanks for playing! I totally agree with your ideas. Our initial plan for the helmet was to protect against injuries, we just had to cut that feature due to the limited time frame. Extending the game by making a campain is also an option indeed!

Light flow

Play Light flow

Dec. 07, 2018

Rating: 0

Is there some secret 13th level I'm not seeing?

Developer response from FireCubeStudios

That was a typo there is no secret level 13

Infinty Race

Play Infinty Race

Dec. 06, 2018

Rating: -1

Simple, but nicely done. Would love to see a high scores board with max distance and total credits. One thought kept running through my mind as I played, "Greed kills."

Active-Idle

Play Active-Idle

Oct. 16, 2018

Rating: 32

Not bad, but overall it's a very static game. If possible, you might provide a backdrop or some other indicator of the character's scale as he grows. Secondarily, you might consider some indicator of wealth, but that's obviously a bit more abstract.

Developer response from ZackSt

Thank you so much for the feedback, will definitely brainstorm on those ideas!

Axe Spinner

Play Axe Spinner

Dec. 24, 2017

Rating: 4

After the first Axefall, don't get any falling axes. It would be nice to get something to help alleviate click fatigue, but maybe I'm not far enough along yet.

Developer response from Foysp

Merry Christmas khemyst, thank you for spotting this I have identified the issue and have it ready for an update later on today. *This has now been resolved and an update released

EcoClicker

Play EcoClicker

Nov. 17, 2017

Rating: 32

Looks like there's an issue with scaling. The right side is getting cut off (can't see date, for instance)

Developer response from mobilTR

Hi khemyst, new version uploaded. Have fun.

Hacker Clicker

Play Hacker Clicker

May. 12, 2017

Rating: 7

Buy Beginners button doesn't work

Developer response from Zeketay39

Okay thank you for the bug issue I will have to go back and look at the script

RetroShoot

Play RetroShoot

Apr. 14, 2009

Rating: 0

Absolutely amazing for a first game. The game play was pretty good, except the fading cannon powerup (as discussed by others). I like the look of the overall game a lot! You might consider adding something to boost speed and maybe make the miniships a little more powerful (scale to main gun?).

Achievement Unlocked

Play Achievement Unlocked

Dec. 19, 2008

Rating: 0

Great game. I love games with achievements...having a game with only achievements is SWEET :) Can't wait until there are some badges for this one

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