Not bad, but I would love to see clear boundaries (hard to tell when you're going off the board). I'd also like some kind of timer or another indicator that tells you when the special is about to run out.
Solid suggestions, implemented a special timer and made the background lighter to distinguish it from kongregate's solid black border, as well as making the top/bottom boundaries more forgiving by requiring the player to be fully off screen before 'dying'
A few notes (after 139 levels). When I first loaded, had to reload due to black screen. During gameplay, pieces were sometimes "confused" with a false piece over the actual piece. As the board gets larger, gameplay slows down and you spend more time waiting for the board to settle as opposed to playing (especially with multiple vertical bombs in play). With the slowdown and lack of change (other than increasing board size), engagement was limited.
Would love to see some sort of campaign mode for single players. Might also be interesting to have boosts of some kind (like turning one of your team into a super-zombie).
Not a bad start. While I was trying to get the last one (bottom right - still haven't received), I had a few ideas. Would be interesting for there to be themes of loot and some sort of reward system for completing sets. Also, with the number of duplicates, a system for selling them or trading them to acquire some type of rare loot (like expired loot) might be interesting. If you go the selling route (or for rewards), some way to decorate/improve the room would be another idea.
In addition to fitting everything on one screen, here are a few ideas to consider. First, provide some indication of what the upgrades actually do to help the player understand their impact. Second, an explanation of the altar-looking element on the left and how it's filled/collected would be nice. Finally, with your approach to the game, you might take a look at cookie clicker for some ideas on implementation.
I like it and would love to see how it changes with some additional work. Managed a score of 371 on my second run-through. I think there are interesting opportunities around things like protection (small chance of injury or death during gameplay). Might be nice for there to be an extension to the game - if you hit a certain score or cash level, your uncle asks you to run the company for a longer timeframe.
Thanks for playing! I totally agree with your ideas. Our initial plan for the helmet was to protect against injuries, we just had to cut that feature due to the limited time frame. Extending the game by making a campain is also an option indeed!
Simple, but nicely done. Would love to see a high scores board with max distance and total credits. One thought kept running through my mind as I played, "Greed kills."
Not bad, but overall it's a very static game. If possible, you might provide a backdrop or some other indicator of the character's scale as he grows. Secondarily, you might consider some indicator of wealth, but that's obviously a bit more abstract.
After the first Axefall, don't get any falling axes. It would be nice to get something to help alleviate click fatigue, but maybe I'm not far enough along yet.
Merry Christmas khemyst, thank you for spotting this I have identified the issue and have it ready for an update later on today.
*This has now been resolved and an update released
Absolutely amazing for a first game. The game play was pretty good, except the fading cannon powerup (as discussed by others). I like the look of the overall game a lot! You might consider adding something to boost speed and maybe make the miniships a little more powerful (scale to main gun?).
Solid suggestions, implemented a special timer and made the background lighter to distinguish it from kongregate's solid black border, as well as making the top/bottom boundaries more forgiving by requiring the player to be fully off screen before 'dying'