The MAX mechanic really needs an explanation that actually makes some sort of sense. No one knows how it works. And it's the core mechanic of the game. Because right now it looks like it's doing literally nothing. This is gonna drop the rating at least 1-2 stars for me since the prestige mechanic looks like a waste of time with no explanation of what benefits it gives.
Those pop ups that say "game saved" or "Fleet will arrive in..." are placed terribly. They prevent you from clicking buttons. Move them to the unused space on the right instead of putting it in the center of useful territory...
One of the top rated comments is that the numbers cannot be read due to the terrible color scheme. I gave this a low rating solely based on the fact that the dev refuses to address this other than to say some bs about the other skin. It is a negligible improvement at best. And the damage numbers are still difficult to see. Just use reasonable colors... Dark colors do not work well.
KelsonK, FYI, when you make stupid game breaking updates like changing worker level ups from 1.4x to 1.5x, you need to reset worker levels for everyone. Workers became literally unusable for me. My workers were level 724. The cost increased 10^13 fold. I probably need like half a dozen more NG+s in order to use them as long as I never level them up again.
Even if you've fixed the issue where reset stones don't work, you still need to fix the cost of resets for people that the bug effected. I've only reset once and my next reset costs 3. So basically from now on all my resets cost an extra stone than they really should.
warchild667, the survival chances make sense to me. It looks like you're failing to understand probabilities. There are 25 parts to a floor. So chance of completing a floor with 97.9% survival is only 59%. At 99% survival, you still have a 22% chance of losing somewhere in those 25 rounds. A 1% chance of losing per round is going to be close to 25% over 25 rounds.
Devs, yes the trader was way OP yesterday. However, today it's way underpowered. The cost of getting a higher resource is about 4-5x the one below it. If you make the trader only give 3x it's no longer worth using at all.
It becomes quickly unplayable after like 5 minutes because of the major frame lag. I think it's an issue with how long it takes you to calculate the change in the number of crystals you have. This is getting a 1 star rating until you fix it.
I'd suggest adding in another digit in the production rate per second. Right now, I have to do a bunch of math to perfectly balance production since the numbers are not specific enough.
Orakio, once crit is maxed you have a dependable source of damage far higher than just adding damage alone. Getting crit to 100 and crit damage to like 30x along with 3k attack damage is far bettr than getting 7k attack damage on its own. One lets you do 7k damge while the other lets you do 100k...
MikeTheGod, the speed upgrades are much better later on. When your attack cooldown is 1.5 seconds, then .02 is not significant, but when your attack rate is less than 0.5 seconds, each upgrade is much better than any of the other upgrades.
It looks like vents are working per second, not per tick. So since I get 8 ticks per second, the vents need to be 8x better than listed in order to keep up...
This is stupid. How does this game even work anymore? My vent could lower heat by 66b per tick. Nefastium makes 52b heat per tick. I had FOUR vents around the nefastium (because I had a feeling it would mess up) and it still blew up. I'm changing the rating to a 1/5 until the dev stops breaking the game with each update.
Zet55, if you have 2 vents next to a cell, the cell splits its heat between the two vents, with each getting 50%. If you have 3 vents per cell, then each vent gets 33%. If you have a vent between 2 cells like that, then the middle vent gets 33% from each, or 66% total which blows it up.
It looks like the sole limiting factor is builds is the ultimate capacitor. I am making a stable 514 million per tick, and thats because I have no more room for capacitors.
I will fix it