Ok, I haven't been able to find out anywhere else, so I'll paint myself as stupid and ask here- Why do all idle games seem to do local saves? Why not online saves to save the hassle of import/exporting whenever you wish to go on another computer?
Instead of halting production completely as a penalty for micromanagement, could we try other penalties such as reduced speed, reduced profits or having to manually click each time?
Because we would need to provide our own online server to do online saves and Kongregate doesn't exactly make a game dev rich :P ~Taiga