Fantastic Game! I like the gameplay, artstyle and polish. But please, change the music from time to time ;)
You could make more difficult levels by forcing the player to move both characters at the same time. EG tiny one runs through a button escaping laserlight, this opens a door for a short time for the big one.
Overall look and gameplay is amazing for a browser game. I like the way you can individualize your character, the limited abilites etc. However, it is just a diablo clone with a lot of issues: levels are far too linear. There is nothing else but killing and looting. The whole diamonds-onlineshop-thing is too dominating, big and complicated. The enchanting-juwels section still needs some improvement. So far I pay a fortune for just combining juwels and I have no idea if it is useful. It feels like a pointless timesink. Overall the game feels very grindy and repetetive.
Hmm,could be a nice game. Unfortuntely the progression thing, that is so typical for many online games nowadays, destroys the balance between players. Some have a considerable advantage due to more and better vehicles. This is stupid.
you could it make more challenging: 1. "Not"-clues for the suspects 2. redo the clues completely and make them indirect, so that a "sibling" is a "beneficiary" or an "ex-marine" is an "expert in firearms"
hmm, game has potential, however, it lacks a lot of tactical possibilities. One mistake and you are done, there is lalways only one way to succeed - gets kind of boring real quicky.
Game has potential, however there are soo many issues:
1. kicking the ball is laggy, sometimes it is impossible to get agot shot
2. I need too much money for too many drinks
3. No control over your team
Fantastic point-and-click-adventure, that does not fool the player like typical escape games, where you have to click everywhere to find tiny spots. The story is great it really chilled me. Thank you very much!
A very good game, lots of fun. However, you still have to balance the units and the "paper, scicors, stone"-thing. Some units are to powerful and not weak enough against their special opponent. Other units are completely useless, like the casters e.g. In legendary mode I just used scouts and nothing else. Because they are so quick, one can use "wave" more quickly, and they are cheap. In normal mode I normaly just used 2-3 types of units throughout the complete campaign. Whenever I tried to mix up my troops, it just did not work. For example, I could do the whole campaign with Scouts and Border Cavalry only. Or I just use Marine and Helian Archer till I get Hearthguard and Ranger. The game should be more stragetical and require the player to think about which units to use before AND during a battle.
Oh, and can you add some additional music? ;)
This game has so many good ideas and potential. However, the gameplay during the battles is poor. Hitting arrowkeys? That's ridicuouls! Moreover the formation of your troops has no stragetical effect. Troops do only attack enemys directly in front and do not attack to the side.
I'm completely open to suggestions on how to do it differently?