((Comment on how the game would be easier))
((Personal stuff that complains on expensive things))
((Asking for attention so people can see things another time))
^Normal comment
. a blue necklace at 25. it turns electric things, water and butterflies blue. could mean that girl learns what is danger. as water and electricity mix, her life could end as quickly as a butterfly's. the last thing, the flower at old age represents that she wasted her life on searching meanings, and his lover and teacher is gone. she knows everything now, but it doesn't matter anymore...2/2
I have some thoughts on this game (not analisys just early thoughts) this game could represent life, and how the girl learns things. first, you give a lollipop to a baby girl, and rocks turn purple- she starts seeing her environment. next a teddybear (age 3) and earth comes to colour. the girl now starts living actually. a red balloon at age 5 makes houses and birds to 'live' that could mean- the girl realizes that others are out there. pink ribbon at age 12. the sky turns pink. Im not sure, this was just the first though- COULD resemble knowledge. the green shamrock at age 18 is wishing good luck for her own life and the girl learns that environment is also important 1/2