only thing i dont like is the invisible units. i know they set off invis when they're first hit but the invis lasts too long. for some of the maps the invis lasts almost the whole way from start to gem.
decent game. just gets boring pretty fast. you need more things to do other then just do quests and lvl up units only to basically delete them to keep up with the graduation demands. it becomes very pointless very quickly. it also has a sort of negative feel to the game when you have to sacrifice your hard worked on units to graduation.
it's really easy if you cheese it out. just leave like 1 enemy alive at the end and full repair your base. just stupid how ridiculous the carrier unit is.
one of the biggest problems is important ap abilities cost WAY too much ap. the gold cost of upgrading a gun is expensive but that's ok. but the 4 ap cost? that's just too much. the recycle your gun for a random mod.. 5 ap?! how balanced is that? it's stupid.
i dunno if this is a bug or not. but the reticle (crosshairs) aren't accurate at all. sometimes a bullet will fly like double the radius outside of the crosshairs.
secret to beating ragnarok is having piercing weapons or gravity guns. once you use the ragnarok you should hav e1 or 2 cups ready to negate all the dmg.
to use the ragnarok sword just put it in one of your first 5 inventory slots an dpress the button to use it. like you would grenades.
my biggest complaint is how innacurate the weapons are. it takes huge investments to make a weapon accurate. i suppose it would be over powered if they were too accurate due to the power of head shots.
btw you WANT lower mana. that way you can cast spells sooner. spell casts aren't based on a #of mana it's based on percentage of mana. so the less mana you have the less it costs to cast a spell, therefore making your low mana regen more useful.
the hue is the color, the further away the creature's hue is to your gem's hue the more dmg your gem does. if the hue's are close or they match your gem does less dmg. i think the max is half dmg to double dmg.
the counter attacks are easy to handle. you just use spells properly to defend it. if you dont have good spells yet use the cards that do knockbacks. like exploding goblins or succubus etc.