I realized the maze...Its not rigged,but at around 300 safefail every single person will get garunteed moss dragon and around 1500 safe fail EVERY person will get a garunteed ice dragon....this is true since every person I asked they all said they got a moss dragon around 300 and then a ice dragon...so the maze is set to follow a pattern of safefails and as soon as you reach that goal you will get a set 5 star card...I like this idea. and I don't know at what point this purposely set 5 star drop in maze becomes randomized but I do know that its following a pattern maybe when you get all the set pattern cards. Then the maze might become random, but nevertheless this was a great idea im pretty sure the maze becomes random at some point. but the first 2 cards will be a moss dragon at around 300 SF and an ice dragon around 1500 SF..the 3rd card which I don't know yet could also be a set card with a specific SF
the battle should end when the enemies hp reaches zero
and heal and or abilitys like fire storm or blizzard should effect every enemy at the same time not one by one
doing it to low quality and turning off the blood and gore does not even make a difference cause its soo laggy so how about removing useless features like contracts to make the game run smoother...because if theres less content theres the game will be faster. Just delete the useless stuff
when the enemies hp reaches zero the battle should end...not 10 more attack and heal animations. and ALSO why does fire storm or group heal affect units one at a time instead of damaging or healing all units at the exact same time making the game go soo much faster
if on facebook this game gets 2000 likes( on events page) we will ALL get 500 gems!!!! a free 5 star card and 2 free 4 star cards..MAKE MULTIPLE accounts if you have to In facebook cause right now we only have 375 people total who like their facebook page...event ends on the 24th