To gain affinities:
1. Priest class has 2 innate skills which will give you Holy/Death affinity.
2. Mage Class has 2 skills which will give you 1 Arcane Point (let's you raise water/fire/earth/wind but not dark/holy for free).
3. Certain quests (i.e. finding the altar of air) will let you pick up an orb on the ground which will permanently increase an affinity. (Tower of Chaos randomly spawns these with bosses)
4. Starting race affects this; humans start with Holy affinity, Elves start with arcane point, Garuda starts with 1 Air affinity, and Dwarves (i think start with 1 earth point
Fulfill both conditions and you'll learn the spells. :)
@anticonico:
To gain spells, you don't actually need intelligence. There are 2 factors necessary:
1. Adequate skill in the relevant school of magic. (For example, to learn Lightning Bolt, I need 8 in Evocation. To learn Confusion, I need 2 in Enchantment).
2. You need the proper elemental affinities. Go in character menu, go to the magic page, and look at the bottom half. See those little flames, rocks, whirlwinds, water droplets, crosses, and skulls? Each of those that are lit up represent an elemental affinity (each which, I believe, increases the effectiveness of associated spells). Get enough elemental affinity to learn the spell. (So, for Lightning Bolt, I need 2 Wind. Or for Confusion, I need 1 Holy affinity).
@AdamHowell:
Regular attacks and magic both cost stamina(your yellow bar) so either way you can't do it.
That said, you've probably set your spell to autoattack by doubeclicking (or double-pressing the relevant hotkey) the spell. Press it again to cancel that selection and you'll be able to use regular attacks.
@FT029: The "Lucky Star Glitch" is actually a higher level crystal staff, it gives you a chance to counter an attack with lucky star. Check it out.
Monoliths shouldn't insta-kill you on normal or hard difficulty unless you're severely underleveled and if you're playing epic your first time around, reconsider.
No on else has posted the narwhal surf bug. Doublecheck you got the controls right or one of your keys isn't jammed?
Kay, first of all: This game was REQUESTED.
Second: This game isn't stolen; yes, krin is a supporter of mofungames but does that mean the other 50 flash game sites w/ sinjid stole it?
Third: The game is a GAME, deal with it... If it was blatantly stolen, then some creator would be bitching at this point...
koolguy, the cookies are different per browser, they store them differently, each browser. Similarly, they store different browse histories. So, yeah you can use 3 browsers
This game is awesome, creative system, good gameplay, a decent way to make things interesting. I found a lot of turn based games can easily be done with a ton of offense or just defense or seomthing... But this makes you really work and you don't just do tnohing-I like it.
Tips: items are best for increasing damage, direct and duration and decreasing cooldown, increasing cast time... As for skills-Open with groin kick and burn em. ESPECIALLY IF THEY HAVE DROP AND ROLL
Good game, i give it 5/5 since it's a demo and can't be perfect...
Fame: somewhat known
Clan: Loved
Reputation: Saint
195: won apprentice contest
200: won young mage contest
209: became leader of clan
210: Became great mage
It was really easy: Dark fire clan, max high attack then magic drain then low def and low attack...
Drain till they screw over their mp and if they low attack... well trust me you need to work on it. It was pretty easy-don't waste time on unnesceary travel and try to stop the great mage assasination.