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Game comments and reviews
Oct. 31, 2010
Unit AI nonexistent. This wouldn't be so bad if unit control wasn't also nonexistent. Spellcasting is clumsy, and prone to arbitrary effects even when you get them to go off. Poor control scheme turns a promising premise into frustrating drivel.
Oct. 28, 2010
Controls are way too slow. It takes far too long to use any of the spells, while the houses are conveniently on the edge of the screen. More of an exercise in frustration than a genuine attempt at a control scheme.
Oct. 18, 2010
I think I have better things to do than sweep up the virtual arena.
Oct. 16, 2010
Control response poor. Weapons somewhat nerfed. Graphics cluttered. A poor game from people obviously capable of better.
Oct. 12, 2010
There should be numbers on the icons for the hot keys.
An otherwise nifty game entirely ruined by poor control.
Oct. 07, 2010
This would be perfect to port to a tablet or smartphone for head-to-head multiplayer. It's exactly what all the tabletop gamers were promised at the dawn of computer strategy games - let the computer handle the rules, you just tell it what you want to do.
Oct. 06, 2010
Lots of retro goodness. Would've been a great mode for Atari's "Space Duel". The 8 point compass is a bit of a hindrance - mouse control (click to thrust) would be smoother.
I'd say it needs achievements, but no real gamer needs an excuse to shoot zombies with a bazooka.
Oct. 04, 2010
Poor control. Terrible nerfing. Just plain unplayable.
The merchant function is broken. He kept the items and the gold, but didn't give me the potions I'd paid for.
Sep. 01, 2010
Controls respond poorly. Playing field is too cluttered to identify obstacles from background.
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