kitchen_wolf's Comments

Game comments and reviews

Necronator

Oct. 31, 2010

-1

Unit AI nonexistent. This wouldn't be so bad if unit control wasn't also nonexistent. Spellcasting is clumsy, and prone to arbitrary effects even when you get them to go off. Poor control scheme turns a promising premise into frustrating drivel.

Pillage the Village

Oct. 28, 2010

-6

Controls are way too slow. It takes far too long to use any of the spells, while the houses are conveniently on the edge of the screen. More of an exercise in frustration than a genuine attempt at a control scheme.

Push droid

Oct. 18, 2010

2

I think I have better things to do than sweep up the virtual arena.

RedRiot

Oct. 16, 2010

4

Control response poor. Weapons somewhat nerfed. Graphics cluttered. A poor game from people obviously capable of better.

Undead Highway

Oct. 12, 2010

2

There should be numbers on the icons for the hot keys.

The Killer Robot Factory

Oct. 12, 2010

1

An otherwise nifty game entirely ruined by poor control.

SteamBirds

Oct. 07, 2010

2

This would be perfect to port to a tablet or smartphone for head-to-head multiplayer. It's exactly what all the tabletop gamers were promised at the dawn of computer strategy games - let the computer handle the rules, you just tell it what you want to do.

Blaster Force

Oct. 06, 2010

-1

Lots of retro goodness. Would've been a great mode for Atari's "Space Duel". The 8 point compass is a bit of a hindrance - mouse control (click to thrust) would be smoother.

Flaming Zombooka

Oct. 06, 2010

0

I'd say it needs achievements, but no real gamer needs an excuse to shoot zombies with a bazooka.

Poor control. Terrible nerfing. Just plain unplayable.

The Enchanted Cave

Oct. 04, 2010

-1

The merchant function is broken. He kept the items and the gold, but didn't give me the potions I'd paid for.

Gib Fest Multiplayer

Sep. 01, 2010

5

Controls respond poorly. Playing field is too cluttered to identify obstacles from background.