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Game comments and reviews
Jan. 27, 2011
The guys in the back are kinda tiny. There's also enough going on onscreen at any given point that there shouldn't also be stuff we need to scroll to. Perhaps fewer enemies or lower hit points would be nice, but it could be that I just suck. A friendly or two to not indiscriminately blaze away at would be true to the original Taito title. Graphics rock, by the way.
Jan. 16, 2011
Exploding truck does zero collateral damage. Lame. Enemy invisibly hides behind the burning wreckage, with no weapon signature or other clue that they're there. Worked for Audie Murphy, but it's still lame in a game.
Jan. 15, 2011
Controls are unstable, making accurate shooting nigh impossible while standing still, never mind while moving.
The black crates add difficulty. They do not add fun or to the desire to continue playing.
Jan. 03, 2011
Storyline is nifty, but the graphics aren't anything to write home about and the controls are clumsy,unresponsive, and totally unsuitable to the unforgiving nature of the platforms provided. Not sure why it got to this level.
Dec. 27, 2010
I like the card ending. There's cake!
Dec. 16, 2010
After the excellent game that was the original steambirds, this one is... disappointing. The teleporting enemies come off as cheap. The lack of coordinated tactics is merely uninteresting. The bit with picking up powerups is simply contrived. From being an original, innovative, and cerebral game, you went to mining cliches from arena deathmatch (which is a dime a dozen).
Dec. 10, 2010
Control scheme awful. What kind of lock on aims at the one place guaranteed to NOT hit the target? ADSW movement + mouse aiming would be a whole lot better. KISS and all that.
Arrow key only is a recipe for carpal tunnel. Add ADSW, which has kinda been the standard since "Quake". Needs explosions or some other feedback when an enemy is destroyed instead of just winking out. Multiple hits for enemies when it's only one hit for you is a touch on the nerfed side. Ship designs are cool, bomb graphic is nifty.
Dec. 09, 2010
Wimp with no food gaming at its worst. A bunch of enemies that you can't defeat and can't avoid appear at just the right pace to ensure you are unable to deal with them. Simply awful.
Dec. 07, 2010
Bugs tend to just stand there and get eaten without fighting back or taking commands. Post a game that works or leave it on your hard drive.
Dec. 04, 2010
It owes a bit to the old classic Qix, but with a whole host of new elements. I like it.
Dec. 02, 2010
Repeating any and all tutorial sections after losing a mission is simply unacceptable. Turns brick wall gaming into sit and wait gaming. Add that to starting off as a wimp with no food and I'm just not interested in exploring what seems to be a somewhat deep starfighter game.
Nov. 23, 2010
I can't seem to find the cyrillic characters for WTF!?...
Nov. 22, 2010
Interface is total garbage. I accept that war is not fair. I do not accept unresponsive controls that wander at random.
Nov. 21, 2010
Game hangs up on multiple mouse clicks, but does not have a hold down feature. Needs more weapon choices, and some sort of way to see the enemy before they engage - or at all, in the case of the ground units. Key command to punch would be less clunky. I like the inexorable forward movement mechanic.
Nov. 17, 2010
HUD interferes with targeting - enemies to the south are safe behind your instrument panel.
Nov. 12, 2010
It is indeed a faithful homage. Mouse targeting seems to be a more effective interface than the old double sticks - I could never get very far in the original.
Nov. 02, 2010
There should be some incentive to put out the fire quickly. Perhaps a base reward that drops as stuff burns. Ditch the coins, Super Mario was a generation back and I'd like to think we've matured past that. LOVE the hose jetpack, by the way.
Nov. 01, 2010
The constant headwind translates as sloppy control calibration. Makes for unnecessary frustration as the player is constantly required to accelerate (with a non-graduated accelerator) to keep up with the camera. Bad control is one of the few unforgivable gaming sins, and this one is rife with it.
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