Easy enough that one can focus on the story and style rather than wallow in frustration. I don't much care for most text adventures, and was kind of worried that an abusive parser would irritate me, but in the end I quite enjoyed it. A good example of a game telling a story. My only complaints were feeling like it was a bit on the short side and the end was a bit out of left field. 4.5/5.
You have some solid basic mechanics down, but a lot missing. I lasted through the first fight by luck alone, purchased a piece of armor, and couldn't equip it. Don't worry about lacking graphics or stuff quite yet, they're polish and they come later. Focus more on building a slightly less buggy basic game, or perhaps providing better feedback (perhaps it's easy to equip and I just wasn't able to figure it out from lack of warning). Don't get discouraged, this is a good starting try, now work on how to make it better next time.
Light, fluffy, and simple. It's cutesy and not very challenging, but it felt well-polished and charming, and those are some things that can get you very far with a puzzle game. 5/5
Buggy gameplay with terrible feedback on items "Oh, I will need that later, but I can't take it now...because." You have mastered the perfect mix of frustrating point-of-no-return actions and do-it-again-stupid gameplay to milk extra playthroughs by us. Adventure games always have to stand on their atmosphere and story, since gameplay doesn't really advance in them, and the story was trite and boring. To be fair the art direction was lovely, and the sounds were rather nice, but they were hobbled by a poor core game design that didn't give them the respect they deserved.
How about you spend less money on fancy graphics that overwhelm computers, and do some bugtesting, or maybe even hire a writer to fix the execrable plot and lines? You had enough money for voice actors but not enough to make a decent game. If you were a basement operation of two guys scraping this out somehow I'd have sympathy, but you clearly had more money than you knew what to do with. 1/5.
One of the top posters described this game as "elegant", and I'm inclined to agree. It wasn't a frustrating shooter even if I spent a lot of time dying and failing, between the upgrades and changes in enemy behaviors I really did feel like when I died, it was my fault and not the game's, that I could improve. That made a huge difference between this and many shooters, and I wanted to say as much. 5/5.
Perhaps I had been rude, earlier, calling this an "unimaginative WoW clone without any fun or story". I now know that WoW clones with neither fun nor story are far, far better than this game. Don't waste any time on this game whatsoever, go do something more fun, like watch paint dry while tasing your own genitalia at random intervals.
It's like someone played enough WoW to try and make a pixel clone of it, but left out any story, or tactics, or fun. It's the perfect grindfest, and I'm fighting monsters 4 levels above me so I can level up so I can get the quests so I can go back to the smaller monsters. This is silly.
I don't like the uncontrolled evolution. I wish you had more control over what your Pichin becomes, since I had an 85% chance for beast, and it turned me into a robot. That's where I stopped in the game, I wanted those beast powers.
I had more trouble getting the medium badge than either hard badge, it took me multiple tries to beat the first challenger in the young wizard tournament, and the first time I did, I also played through and beat the game easily. I'm not averse to front-loaded difficulty, but the level of smooth sailing after the tournament was very disconcerting. I also wish that the little quests you got for exploration came up more consistently or more often, I spent more months wandering about trying to get them to happen than anything else, and it was somewhat unsatisfying. On the upside, I really loved the magic combat system, it had layers of complexity that brought it into the "easy to learn, hard to master" category and it integrated into the story very well, with both reinforcing the other. A very fun game that will scare off far too many possible fans by being so brutal early on. 4/5
There were a couple points that were a bit awkward, where you get insufficient feedback to tell you you're on the right track (I'm thinking door to the mayor's, and the schoolhouse doorbell), but the rest is a very, very aesthetically pleasing arrangement, with a beautifully-drawn and designed world, excellent character design, a solid story (and mystery!) and excellent music. I'd like to add my name to the long list of people clamoring for a sequel, this is excellent work.
I loved the reflecting, puzzle-playing aspects of it and the times it forced me to plan my routes for speed and efficiency. Hated the hit detection and clumsiness of the arrow/shift combo. I see a lot of promise here, but it'll have to be done in a sequel, if ever. 3/5.