It took me a while to figure out what attracts me to this game so much. It has a unique flavor of surreal menace to it, where the imaginary and horrifying cross paths in all the right ways. The creepy music, the sudden strange changes to the picture, the feeling of loneliness and silence and contemplation all give a sense of almost being in danger, and like any good horror the fact that nothing frightening ever *does* happen makes it all the eerier. 5/5
Gah. Mixed feelings here. Beautiful design, and if you're going to copy a style it's best to do a good job from good source material, which was what happened here. Unfortunately the beautiful style was counteracted by sluggish, buggy gameplay that ran s-l-o-w-l-y and made me want to go get a sandwich while I waited for a jump to complete; talk about immersion-killing! Right up until the end I was deeply torn, between the gorgeous style (a 5) and the frustrating feel of actually playing (2). Then the end came, and rather than feeling dark and tragic like SotC, it instead felt cheap and petty. SotC was about one man's quest to sacrifice everything he cared for, the deaths of the Colossi were a sad necessity. Here it's like...shooting the exterminator because you decided it was cheaper than paying. It's not a bad ending, but the art and opera that the designer was reaching for fell flat. 1/5.
An intriguing mix of tactical evaluation and solidly fun shoot-em'-up ruined by hit detection that made me wince. Beat it on the first try (which surprised me, I'm not normally very good at these), but anything that has my chainsaw going over the entire length of a zombie for no damage until I move *away* from it just makes me mad.
A few not-quite coherent puzzles, but overall very polished and charming. A special point that I really liked was how the walkthrough had been given serious respect and care, rather than a half-hearted youtube stuffed in the corner. This game was clearly loved, and it shows.
This game started out very charming and fun, but the deeper in you go the less "Divine Being experimenting" you feel and the more "Guy trying to figure out what the developer was thinking while guy lacks telepathy" you experience instead. It's a very polished game, cute design, interesting mechanic, but either an overhaul on the hint system or a guide to what you might be making is needed. Also, I like the music but I'd appreciate a mute button too please.
Your heavily abstract, deeply (admirably!) philosophical game does not excuse awkward controls. I beat it twice, and while I admire the artistic points you made, the controls felt so laggy, buggy, and clunky that it kept dragging me out of contemplation kicking and screaming, and directly negatively impacted my experience as a result.
So, if I understand this right, the developer is complaining about people rating games they don't like low, by making an unpleasant game? Isn't that a little bit like shooting yourself in the foot to protest gun control laws? Or giving kids roman candles to celebrate Arson Awareness Week?
My lone complaint is more about my play skill than their problem, I think. On the larger words I can never tell if I misspelled it in my haste or their dictionary lacks it. "Ungentlemanly"? I'm pretty sure it's a word since the Victorian Era, at least. Same with "wisecracking", I've heard that one in common usage. Still, a really addicting game for word nerds, solid 5.
I HATE games that take you away from the site. If it's so important you need it in the game, then don't plaster it on some forsaken webpage off in the ether. 1/5.
Not bad. My main complaint is that there's very little difference beyond cosmetics when it comes to a lot of things. The troops are all generic and the magic isn't very exciting. I think that's why the game comes across as slow, it's a modest match-3 but the resources all end up being uniform for battle. Throw in different unit tactics, make the spells more different, have more avenues to win, maybe add an RPG twist of specialization...anything that'd make this more complex would make it feel less slow. Polished and fun for a few minutes, I'm giving it a 4.