Overall, it's a really solid game, it just needs MORE. I mean, once you get the multipliers going for conversion chance, it's a little management before everything is booming. The only issue is there's nothing to use it on. Also no reason to sacrifice because everything can be done right from the beginning. Just expanding (and I realize it's a WIP, so I'm looking forward to things being added.) Need more to do with spirit points. I'm not sure what exactly, but something. Praying is only useful right at the start of the game. Once you get your followers, it becomes completely idle (which is nice, but I have millions of spirit points sitting around).
As people said, the % and adding a 1000 button to things.
I think someone else mentioned this, but formatting. The button moves a lot when adding 100 at a time to the Chapel and some other things buttons in the Community.
But yes I really enjoyed this game and I'm excited to see what you do with it
A nice addition I think would be to have a long click/right click/whatever and be able to upgrade a building to the next tier. I found myself repeating "Well becomes stand, stand to blacksmith" and upwards to keep the bonuses and whatnot (because I was comfortable with what I had going).
It's a really great idea, and it's not bad all things considered, the issue is the money. Only way to get it is to publish books, but the scaling (even brought down) is so large, that it's still hard to earn anything in the time it takes to actually publish it. Even with an autoclicker and upgrades it's just a bit too time consuming.
Also maybe another way to earn exp would be to write your own blog posts/edit/draft/whatever. Doesn't have to be much, but have it the same way you publish books. Instead of cash, you get exp.
For a first game this is really great! Sure, there's a bunch of things missing to make it "fun," but really it's a great way just to kill some time-the point of idle games imo. It's a really cute game and I can't wait to see what your next game will bring! c:
Big update very soon, stay tuned.