Nicely done! Personally, I'd like to see adjustments that would make the space physics more realistic, especially intertia. I don't think I've ever seen it done well, you could be the first!
There doesn't appear to be any penalty for your Hero's losing the monster duel on a level, but you do get to keep the gold, equip slots, and storage space. So if you run through the first or second level once or twice selling everything, you quickly have enough gold to max out slots and space.
The normal mode is too easy, I think, although the endless mode is certainly more of a challenge. Does anyone know how the Perks are unlocked? I got them all, but still haven't figured it out.
I have no idea how the scoring works. If it is supposed to actually teach me how to make the crepes, it would be nice if you could refer to the recipe while you "cook".
Interesting - it has potential. Is it better to bring the pieces to the portal or the portal to the pieces? The scrolling is annoying, especially having to remember where things are. Consider avoiding the need to scroll at all, or else implement a mini-map or zoom-out feature. Also, different scrolling methods would help, including use of WASD keys and scrolling when the mouse pointer is near the edges of the game screen.
I assume that up and down arrows are supposed to control speed, but the difference is barely perceptible... And the animated self-promotion link in the bottom left is really annoying and distracting.
What frustrated me about the game isn't the puzzles, but having to start over from the beginning in order to guess again. And not having additional clues to help you "get it." And not being able to skip a puzzle you're stuck on to try another.
Very interesting game. I found it hard to get the hang of the control scheme, but that may just take practice. It has tons of potential, but in its current form feels more like a study for a more ambitious project than a finished product. Please continue to develop this, it could be AWESOME!
It would be nice to have a practice mode where you could choose the number and types of ships on each side, how many asteroids there are, etc.
Excellent game! It would be nice if there were more challenging levels. I suppose the authors may have saved some of those for the "full version," along with the addtional features, whatever those are. Unfortunately I don't have an iphone, so no full version for me... sigh.
Fun, but too easy... not the best of the genre, I think. The shields at the beginning of each match are an interesting twist, but are had to justify from a game story perspective: why does every race have invulnerable shields? And why do they all fail at exactly the same time?
Why is it that in this game-world ogres do nothing but sleep guarding chests full of gold (poorly)... and your enemies have no interest it getting it? Joking aside, fun game!
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