Whoa, a novel, engaging match-3 game? That's very impressive, and the game's very good -- except what kazookazoo said, about the UI, cute gets priority over responsive which is just crappy in an action game. FIX IT. I want to play this game when it doesn't drop clicks.
This is an outstanding idea but unless I'm spacing on how minesweeper works it actually gets its numbers wrong sometimes (look at the 1's in the red splotch at http://imgur.com/26FVc). Not much of a fan of the isometric view for pattern-recognition puzzles, that's just taste. 3/5 for concept, the two-player twist adds a lot to a great base..
Don't quit when you get all the trophies. I thought I had it knocked, all that was left was just running up the score, figured why not, let's do one good run and see what I get. I got 13,434,111 earlier today and looking at it from here, at the got-all-the-trophies stage it hadn't even begun to get intense. The first 5-6 million now feel like a few minutes meditation to dial in focus for the coming storm, and as the mix changes playstyle has to adapt. Turret, dodge, snipe, brawl, don't want pixels, do want pixels, everything has its time and the intensity keeps spooling up.
Love it, fanatical attention to little details, just weepingly (ok, not, but veryvery, ok?) grateful for a developer who doesn't inflict little UI fleas and lice on me, everything is smoooooooth and does what I want.
Reminds me of Tazzmania, you zone in fast. Just an all-around ace shooter.