great game, but there are a couple of things I would change/improve: 1. make trees semi-transparent when behind | 2. add more inventory slots | 3. possibility to show pet stats | 4. HP regen for pets | 5. trickle hp for the pets in the shelter so that they don't get completely useless | 6. potion to revive dead pets (for about 200$) | 7. change the berries to give pets a percentage of their total health so you don't have to use 10 of them later in the game | 8. show complete stats of weapons etc - the fire sword for example has 10% possibility of fire damage, but how much fire damage is never mentioned | 9. possibility to show full-size-maps of the regions you visited (whole grasslands and so on) | 10. improve item prices - the fire sword is only 1 gold! | 11. do not spawn monsters in the range of you or your pet | 12. include a pause button
nice'n'easy game with good graphics. just bad that the making of the diving equipment diddn't work at first (a bug, when I did the same a second time, it worked)
the death sequences and the general user interface both suck. too bad, the rest was promising. Oh and people, if you use the match on the mirror, a small shock image appears together with a screem, nothing else.
wow, that sucked. so nice graphics wasted on that. And why is it that you always have to set your screen lightness to the max to even have a chance in horror-themed p'n'c-adventure-games? seriously, I couldn't see half of the stuff. Oh, and thou can't get ye flask.
Whoever made this, stick to "find the difference"-type of games, you obviously do not have what it takes to make a good adventure game.
oh I forgot, 8. removing the damn nail beds. seriously. some people may disagree, but that was really annoying and did make the game just worse, not better.
this would be a great game.. but it isn't, for various things: 1. the hit area is way too large, you can't squeze between two vehicles even if a real car could. 2. crashes shouldn't send you sideways, they should just add damage but let you drive straight. 3. the minus points for civilians are way too many - those civilians would die either way standing in the middle of so many zombies. 4. the RP you get should increase with the level you are in. it sucks to have to play 4 times just to buy one upgrade. 5. default button for horn should be shift, since you need it constantly and hitting E makes you move the finger for left. 6. there should be some active countermeasures, for example a passenger with pistol against zombies on the street and hood (upgrade level 1), machinegun against army (2) and rocketlauncher against choppers (3). 7. there should be an indication of how far you have yet to go, for example a map.
best nonogram game on kongregate. still, it isn't perfect. The numbers are hard to read, the time for medals is too short, there are some puzzles that need guessing and worst of all, it lags. How comes there are heavyweight shooter games that don't lag at all, yet such a simple game lags so much that you have to wait 5 seconds until the quill arrives where your mouse is? that seems to only happen as long as it's inside the play field (highlighting bug?), not when it's on the side with the numbers.
best of the nonogram puzzles I found on kongregate so far. Still not ideal (doubleclick for x sucks and it needs guesses, for example on the 25x25 one)
oh wow.. no drag, no obvious way to mark fields, nearly not readable, not all numbers listed.. this sucks on so many levels. how can you frell up something so simple?
finally completed. after the insane dragon, the end boss was a bit too easy, I think, but still, awesome game. Probably one of the best ones on kongregate