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GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Jun. 19, 2015

Rating: 0

@BrutalBeaver: When you click the button, it saves a long string of characters into the clipboard. In order to actually save the info for future use, you have to paste it into some sort of file, or paste it into an email to yourself, or something like that. It works basically the same as if you select something and copy it. You have to actually paste it somewhere for it to make a copy.

Void Vikings

Play Void Vikings

May. 20, 2015

Rating: 123

Really solid game. Enjoying it right out of the box. Not sure if you're open to suggestions / tweaks, but maybe having indicators in the inventory screen of which items were picked up green/blue/purple (which seems to be the rarities). There are color on the items currently, but they don't seem to be tied to rarity. Also, in the indicator at the top for which level you're on (out of 5), I got a little confused when it changed before I jumped to the next level. I accidentally started another round a few times because I wasn't sure if level 5/5 meant I had one more to go or I was done. Really small things, though. Great game!

AdVenture Capitalist

Play AdVenture Capitalist

Apr. 15, 2015

Rating: 9

It appears that the answer to life, the universe and everything is NOT Chrome 42

AdVenture Capitalist

Play AdVenture Capitalist

Apr. 06, 2015

Rating: 18

Took a peek through comments and didn't see anything on this, I don't think. I got a candy cane bonus back in the Christmas event. Currently, when I start the game up in my browser, I first get the screen telling me how much I made while offline. After closing that window, all the numbers on the main screen are blanked out for a few seconds before a little achievement flag shows up telling me about that candy cane bonus. After that, all the numbers show up and it's all good. Just thought it worth mentioning, since it may only apply to a (relatively) small group, but it's not really game-breaking. Enjoying the moon update! Thanks for all the hard work!

Fill the bar

Play Fill the bar

Mar. 12, 2015

Rating: 0

I am not sure if it is a limitation of the Unity player or not, but it would be handy to be able to press escape to immediately pull the mouse out of the game window. I know I can move the mouse to the edges and click on things externally, but it'd be nice to have that clean break transition.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Jan. 13, 2015

Rating: 61

Really liking the row and column counters on Picma Plus from the last update. Definitely handy! I don't know if it's been suggested yet, but on the issue with user-created puzzles being annoying for some, maybe after the puzzle is completed, there could be a screen with a 1-10 feedback score and a spot to type a little reason? Maybe on the bigger puzzles (ones that cost more than 1 coin to unlock) you could offer 1 coin for feedback like that? Doing it on the small puzzles would just let someone chain through all of them, but on the bigger puzzles, it would give the player a little incentive bonus without paying for a complete new puzzle.

Developer response from MoonberryStudios

We'll eventually add the ability to rate a puzzle after you complete it and possibly even to "fav" the best ones. There's quite a few other features ahead of the queue though.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Dec. 15, 2014

Rating: 7

It would be handy to have a tab in each game for puzzles you have started or have already completed (read: ones that coins have already gone towards). I think I started working on a puzzle made by a user, but the particular user has so many puzzles on the list that I can't for the life of me remember which one it was. Having a single spot where I can look to see which ones I've spent coins towards would be pretty great for a forgetful person like me :)

Developer response from MoonberryStudios

We have plans for a multi-slot save system. Hopefully we'll have it ready early next year.

Picrossy

Play Picrossy

Oct. 21, 2014

Rating: 4

Huge fan of the random puzzle generation. Don't think I've seen that in a picross game on here before. Having the puzzle tied to an image is fun and all, but sometimes you just want a nice numeric 50x50 puzzle haha. I do agree that having some feature to mark when a row is complete would be nice, either automatically when you complete the row, or something you can manually click to change the background color of a number or something. Either way, very nice game :D

Havy Tow Truck 3

Play Havy Tow Truck 3

Oct. 15, 2014

Rating: 0

Nice basic game. Haven't gotten too far in it yet, but it seems a neat little diversion. Maybe an upgrade system could be implemented into it somehow? Maybe every other task (when you successfully drop off a vehicle and "get paid") you can upgrade for things like better brakes (stop faster), better engine (accelerate faster or higher top speed), and body efficiency (make the truck a little smaller, easier to fit in tighter spots).

Idle Blacksmith

Play Idle Blacksmith

Sep. 25, 2014

Rating: 7

A sort of funny occurrence, but thought I might mention it. I am at a high level of automated processes, but I didn't put any points into the manual clicking for any but the sell button. As a result, the tooltips telling me how many clicks it takes for an action read very long, scientific notation numbers, which kinda pushes the text all over the place. Maybe adopt the same numbering format as there is for money in that slot?

Idle Blacksmith

Play Idle Blacksmith

Sep. 24, 2014

Rating: -1

It would be neat, once you hit 100% critical chance on a category, if the amount of objects produced per second (in the tooltip) changed to reflect the new value. Since at that point you are always creating a 'critical hit' taking the old 1 per operation value doesn't really help. Only referring to the "XX items per second on average" line. The time per operation and materials needed and whatnot can stay right where they are :]

Idle Blacksmith

Play Idle Blacksmith

Sep. 18, 2014

Rating: 3

Small little thing, in the Enchantments achievement tab, the one for enchanting an item with The Emperor Enchantment, the name of the enchantment is just long enough that it shifts the last word of the achievement to a second line which is half cut off. Maybe a slight resizing of the text boxes that hold that information?

Developer response from mrcaboom

Thanks! Fixed!

Idle Blacksmith

Play Idle Blacksmith

Sep. 16, 2014

Rating: 3

It could be handy to be able to sort each section of inventory in ascending/descending order based on each of the categories (worth, qty, name). I like to push my mining temporarily further so I can grab the achievement bonus for a new ore, but when I go back to my regular ore production afterwards, that item isn't shown on the list without scrolling down. Since the scroll bar occasionally resets, either by my refreshing my game or accessing a menu or what have you, makes it a little tricky to see what I have going.

Idle Blacksmith

Play Idle Blacksmith

Sep. 08, 2014

Rating: 5

I don't completely think that the balance of mining/smelting/forging is too bad off. I'm at the patch of 4 ore = 1 bar, but I have also been sprinkling a bit into the critical numbers, both the critical percentages and the power upgrades. Having the capability of, say, only mining 3 ores when you need 4, but then augmented by 20% of the operations giving 4 bars instead of one, seems like a nice depth of balance to me. Probably will get really difficult on later materials (5 ore per bar and such) but it seems like a pretty solid baseline at the moment.

Office Story

Play Office Story

Aug. 29, 2014

Rating: 1

It would be nice if the progress could continue while I am looking at a different browser tab or a different window, but other than that, good times!

BoxMerge

Play BoxMerge

Aug. 21, 2014

Rating: 0

2048 without the numbers, not doing it much for me, unfortunately

The Storyteller

Play The Storyteller

Aug. 21, 2014

Rating: 2

Quite a short game, but I thought it was well-done. The hidden objects are a good mix of some items that are blatantly not supposed to be there (like a goblet hiding in the bark pattern on a tree) and some items that really look like they belong there (like a goblet on a tea tray). Definitely an enjoyable, if short, experience :)

4WORD4 Word Game

Play 4WORD4 Word Game

Aug. 20, 2014

Rating: 1

Interface seems like it was just grafted from a mobile touch screen interface to here. Also, the fit on the screen in my browser window is very odd.

Clicker Heroes

Play Clicker Heroes

Aug. 20, 2014

Rating: 111

A handy feature might be, when you are holding down shift or control to buy x10 or x100, adjust the prices on the screen to match what that purchase would cost. I don't know if something like that would be doable, but it might be a handy little add-in

Animals Jigsaw

Play Animals Jigsaw

Aug. 19, 2014

Rating: 2

Nice, simple jigsaw puzzle game. I like that the background is a picture of what the puzzle will look like when done; it's a nice use of a background as a guide for the puzzle. I also like that the puzzle lines disappear when you connect pieces. It would be nice to have a bit more space on the screen, either by making the overall puzzle size smaller or stretching the screen out a bit, so I don't have to constantly move the big mostly-assembled puzzle to find all the little pieces behind it. Having a level selection on the main menu would also be nice. If I close the game and reopen it, I have to go through all the same puzzles again. If not a level select, maybe a randomization so that, even if I have to do the same puzzle again, a different background image would make it more interesting.

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