This game might have some of the most random physics I've ever seen... Add the random traffic placement and it makes the completing the challenges a coin toss rather than relying on any strategy
From a recent Penny Arcade Report editoral about SimCity Social that sums up the same issue I have with this "game (of time management/waiting)"
A wise man once told me that the economy of free-to-play games has to be unsatisfying on some level, or else there is no business. The problem with games like SimCity Social is that, based on what I’ve played, there is no game. The economy is the game. You have to spend energy to do anything, from collecting money from your businesses to chopping down trees, and you have a finite amount of that energy.
Simply playing the game costs money. Imagine a version of Diablo where “attack enemy” is a command, and you can only use 10 commands before you need to either walk away from the game or pay more money. The idea that a game designer built a game where walking away for thirty minutes was a valid strategy baffles me. The more engaged and active you become, the more often you’ll have to pay to do basic tasks.
Trying to join a game via Play button = Could not join game (game is full)
Trying to join a game at 3/12 capacity = Could not connect to host (game is full)
I didn't know you could make around navigating menu's and getting absolutely nowhere
I was very interested in first few minutes of play this game... Then as I as I saw more and more micro-transaction only items sprayed across EVERY screen, I feel my time is better spent elsewhere... Seriously this is something I would expect from Zynga... Take a new popular game design (Terraria / Minecraft etc) and micro-transact the hell out of everything in the game...
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