@anja to make sure you turn, hold down the button in the direction you're turning to while hitting the wall. The reason you bounce off is because you let go of it before turning. Also, the stop time thing can be used to your advantage- it pays to get your bearings once you turn.
@spino it might help if you told us which ones you had. However: The first is in a fireplace, on the ground floor of the first tower (the one furthest to the left). The second is a candle on the third floor of the second tower. The third- the one you've probably missed- is the torch in the cellar between the second and third towers. Yes, it is possible to get, and quite easy once you know how- try biting and jumping right after. The fourth is on the third floor of the third tower, and to escape via fire you need to breathe on the hay on the ground floor of the third tower. Alternatively you could just escape through the cellar.
Generally the reason why most people want a mute button is to listen to their own music. Otherwise people WOULD just turn off their speakers. I'm with von Tyrone here- if you want to add music, add a mute button too.
The hardest part of getting the easy badge is hitting the "next" button on the tutorial -.-. Who had the wonderful idea of putting it under the area to move the screen?
@Everyone talking about ROTMG: ROTMG and GDITS were both made for the same competition, where the developers had to make a game using a set of pre-made sprites. Out of the two, GDITS was released to Kongregate first.
@astronicus for that last part- "they made stuff soulbound", ROTMG used to have a huge problem with a duplication glitch people used to make infinite amounts of UT items. That's why UTs are now soulbound- so people can't abuse it.
@asa822 @lolfan18 Both of them were originally created for a competition where they had to make a game with already set sprites. Anything that is the same in both GDITS and ROTMG is from the original set, though both of them have added content that wasn't in the competition. Out of the two, GDITS was released to Kongregate first.
This has to be the game with the most comments under rating threshold on Kongregate. Seriously guys, if you don't have anything even somewhat intelligent to say, don't say it.
"Okay, all I need is one more Red Queen and then I'll have all the achievements (besides the one about deaths)" 15 big nests later: "Finally! I've found one! Come at me, Queen!" A grinder killed it. Ugh...
Maybe this is the reason I'm not a detective, but I find it hard to believe you can determine if the murderer collected art. I mean, unless they routinely carry around famous paintings I don't think you could do it.
@Zero @lolfan @Austin both this and ROTMG were originally made for some kind of competition, though I forgot exactly what. The idea was to create a game with a certain art style, and so many of the characters will be identical here to the ones in ROTMG. Neither stole from the other, this just came out first after the competition.
@allstar I wouldn't bet on that. I mean, sure, it's not an action packed shoot-em-up complete with assault rifles and stuff, but I don't see anything to suggest it's specifically FOR a young audience. Whether a young audience can play it or not isn't really the point.