Was it intentional that you could just jump across the top to clear almost every endgame stage? I thought the game was hard until I figured out you could jump over every single obstacle.
the idea was good but the execution was extremely lacking.
puzzles were out of place and the "hidden" story elements seemed to exist purely to make the game seem bigger than it really is. What seems like a story of emotion is thrown in the toilet with awful lines like "This puzzle seems different. Ancient. Evil." I just don't see a defining artistic anchor behind this whole game.
Can't please everybody