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Game comments and reviews
Aug. 07, 2015
Permanent Afterburner trick: Press and hold up arrow, click outside of the game window, release up arrow.
Developer Reply
*nods* But it also infests your ship with Tribbles....and Kardashians O.O
Jul. 31, 2015
doesn't load for me. neither with firefox nor with chrome...
Jun. 10, 2015
a technical question regarding the upgrades: won't changing parameters in the middle of the action mess up (= slow down) the learning curve?
I would say, this is the "educational" part of the game... you can find it out yourself by experimenting. I really don't know what a professor of neuroscience or informatics would say, but after playing the games several times, I think you will come to your own conclusion. And if you are an university student/collaborator you can share your experience with your fellow students.
May. 28, 2015
tooltips displaying stats in the pet stash would be nice
is it possible for an assassin to use swords and staffs? if not: what is the point in being able to buy strength/intelligence for me? also the changelog says recapturing a pet increases it's damage?! it would be nice if this were documented in the game.
May. 04, 2015
Doesn't load for me. Just a white screen. I'm using Waterfox (64 bit firefox). Other Unity games work fine.
Apr. 03, 2015
took me a few minutes to figure our the optimal design... not much of a game afterwards. mostly tedious to setup the design again after integration. the game needs more components plus you could block tiles in a level and create challenges that way. would be more of a puzzle game than an idle game then.
Mar. 26, 2015
Hmmm... 1) Re-spec Patrol points into resource discount 2) buy upgrades 3) Re-spec Patrol points into damage / whatever So re-specking should cost something, I guess.
Mar. 25, 2015
Suggestion: Save the Weapon Mk filter settings between sessions. No need to disable Mk-1 to Mk-x every page refresh. Even better: Make only the highest available Mk per weapon type visible. When I can have Mk-2 Lasers, I probably won't bother with Mk-1 Lasers any more - so why display them? Aside that: Very cool game. I salute to this much dedication.
Mar. 23, 2015
I don't know if this is a sideeffect from the previous version but the game seems way too fast. I'm basically clicking 'New Layer' + 'Buy 1000 Bees' + 14*'Buy Upgraded Cell'... repeat. After around 30 minutes of idling. Is this intended?!
Mar. 16, 2015
lol, you can instantly buy upgrades and it brings you to negative cash while providing benefits :D + this is a very very cheap copy of a certain game 1/5
Mar. 13, 2015
What currently annoys me the most is that I have to rebuild my entire setup over and over again when experimenting. We really need more statistics, for example heat produced/cooled per tick. The current numbers don't seem to provide this information?! This way we could tell in advance if a reactor can be supported without potentially destroying everything. Another option would be a simple template tool to save and easily place large quantities of components.
Mar. 09, 2015
Can someone post a pattern where Extreme Capacitors are stable? I'm at a point where I can't sell the power as fast as it's produced and I'm out of space for Ultimate Capacitors. Ultimate Capacitors could solve the problem but I can't prevent them from overheating whatever I try :/
First of all I really like this game and I welcome the idea to bring more management aspects to idle games! However I have a few questions balancing wise: 1. Heat Exchangers and Heat Inlets seem to be completely useless. I can't see a case were they're doing more than wasting space. Since Fuel Cells automatically send heat to the reactor why would I use Inlets? I can simply teleport the heat to a designated cooling area with Outlets and Heat Vents. Just surround each Outlet with 4 Vents and you're good. No need for gaps. Using Heat Exchangers just means less space for Vents. What am I missing? 2. Why should I even bother with Nefastium Cells, if Protium Cells are better in every single aspect? They are cheaper, produce more energy and less heat! Suggestion: Aside from an auto-upgrade function for Fuel cells a template and/or copy & paste tool would be great as upgrading a large field of Fuel Cells can be quite tedious. Thanks for this cool game!
Dec. 30, 2014
crashes unity on start
Oct. 24, 2014
I find the interface awfully clunky. Especially having to scroll all the time is annoying. Why use so much screen space for a princess image? Please separate Gold and Troop buildings in some way. A badge on the upgrades menu-item to indicate the number of upgrades available would also be nice. Also, you need to sort out your tool-tips. The layout makes it difficult to find information. Regarding Mrakolov's idea: Unique buildings per country only make sense if you have a choice in which country to conquer, in order to choose benefits. THAT would be interesting.
Economy and Military tabs coming soon (tm).
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