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Acceleration Incremental

Play Acceleration Incremental

Aug. 07, 2015

Rating: -2

Permanent Afterburner trick: Press and hold up arrow, click outside of the game window, release up arrow.

Developer response from nadiakasper24

*nods* But it also infests your ship with Tribbles....and Kardashians O.O

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Jul. 31, 2015

Rating: 1

doesn't load for me. neither with firefox nor with chrome...

NeuroDriver

Play NeuroDriver

Jun. 10, 2015

Rating: 0

a technical question regarding the upgrades: won't changing parameters in the middle of the action mess up (= slow down) the learning curve?

Developer response from sem23

I would say, this is the "educational" part of the game... you can find it out yourself by experimenting. I really don't know what a professor of neuroscience or informatics would say, but after playing the games several times, I think you will come to your own conclusion. And if you are an university student/collaborator you can share your experience with your fellow students.

Battle Up

Play Battle Up

May. 28, 2015

Rating: 0

tooltips displaying stats in the pet stash would be nice

Battle Up

Play Battle Up

May. 28, 2015

Rating: 0

is it possible for an assassin to use swords and staffs? if not: what is the point in being able to buy strength/intelligence for me? also the changelog says recapturing a pet increases it's damage?! it would be nice if this were documented in the game.

Idle Universe

Play Idle Universe

May. 04, 2015

Rating: 0

Doesn't load for me. Just a white screen. I'm using Waterfox (64 bit firefox). Other Unity games work fine.

Processor Designer

Play Processor Designer

Apr. 03, 2015

Rating: -1

took me a few minutes to figure our the optimal design... not much of a game afterwards. mostly tedious to setup the design again after integration. the game needs more components plus you could block tiles in a level and create challenges that way. would be more of a puzzle game than an idle game then.

Death Squad

Play Death Squad

Mar. 26, 2015

Rating: -1

Hmmm... 1) Re-spec Patrol points into resource discount 2) buy upgrades 3) Re-spec Patrol points into damage / whatever So re-specking should cost something, I guess.

Death Squad

Play Death Squad

Mar. 25, 2015

Rating: 5

Suggestion: Save the Weapon Mk filter settings between sessions. No need to disable Mk-1 to Mk-x every page refresh. Even better: Make only the highest available Mk per weapon type visible. When I can have Mk-2 Lasers, I probably won't bother with Mk-1 Lasers any more - so why display them? Aside that: Very cool game. I salute to this much dedication.

Beez

Play Beez

Mar. 23, 2015

Rating: 1

I don't know if this is a sideeffect from the previous version but the game seems way too fast. I'm basically clicking 'New Layer' + 'Buy 1000 Bees' + 14*'Buy Upgraded Cell'... repeat. After around 30 minutes of idling. Is this intended?!

Idle capitalist 4

Play Idle capitalist 4

Mar. 16, 2015

Rating: 7

lol, you can instantly buy upgrades and it brings you to negative cash while providing benefits :D + this is a very very cheap copy of a certain game 1/5

Reactor Incremental

Play Reactor Incremental

Mar. 13, 2015

Rating: 3

What currently annoys me the most is that I have to rebuild my entire setup over and over again when experimenting. We really need more statistics, for example heat produced/cooled per tick. The current numbers don't seem to provide this information?! This way we could tell in advance if a reactor can be supported without potentially destroying everything. Another option would be a simple template tool to save and easily place large quantities of components.

Reactor Incremental

Play Reactor Incremental

Mar. 09, 2015

Rating: 6

Can someone post a pattern where Extreme Capacitors are stable? I'm at a point where I can't sell the power as fast as it's produced and I'm out of space for Ultimate Capacitors. Ultimate Capacitors could solve the problem but I can't prevent them from overheating whatever I try :/

Reactor Incremental

Play Reactor Incremental

Mar. 09, 2015

Rating: 0

First of all I really like this game and I welcome the idea to bring more management aspects to idle games! However I have a few questions balancing wise: 1. Heat Exchangers and Heat Inlets seem to be completely useless. I can't see a case were they're doing more than wasting space. Since Fuel Cells automatically send heat to the reactor why would I use Inlets? I can simply teleport the heat to a designated cooling area with Outlets and Heat Vents. Just surround each Outlet with 4 Vents and you're good. No need for gaps. Using Heat Exchangers just means less space for Vents. What am I missing? 2. Why should I even bother with Nefastium Cells, if Protium Cells are better in every single aspect? They are cheaper, produce more energy and less heat! Suggestion: Aside from an auto-upgrade function for Fuel cells a template and/or copy & paste tool would be great as upgrading a large field of Fuel Cells can be quite tedious. Thanks for this cool game!

Idle Miner

Play Idle Miner

Dec. 30, 2014

Rating: 0

crashes unity on start

Idle Conquest

Play Idle Conquest

Oct. 24, 2014

Rating: 0

I find the interface awfully clunky. Especially having to scroll all the time is annoying. Why use so much screen space for a princess image? Please separate Gold and Troop buildings in some way. A badge on the upgrades menu-item to indicate the number of upgrades available would also be nice. Also, you need to sort out your tool-tips. The layout makes it difficult to find information. Regarding Mrakolov's idea: Unique buildings per country only make sense if you have a choice in which country to conquer, in order to choose benefits. THAT would be interesting.

Developer response from CodeRiftStudios

Economy and Military tabs coming soon (tm).

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