I actually like that there isn't a limit on the number of shapes you can draw or a score that gets better from drawing less shapes. It allowed me to get a little more creative when coming up with solutions, trying crazy shapes that might not work. Thanks for a great game!
Wow, what a fun game. A great puzzler, well executed yet with so much potential. There seemed to be so many ways to do some of the levels too. If this is just a preview, I'm definitely looking forward to the real thing. Very cool concept.
Ps, did anyone else like going hyper-speed while dashing in antigravity mode?
This is a GREAT programming game. If you haven't played the first game, go do that... NOW. If you are having trouble, I suggest that you make each manipulator have the same number of steps so that they repeat their steps at the same time. Ie make sure that each action sequence is 10 steps long so the repetition doesn't get out of sync. Then it's just a matter of getting it to work once.
The answer to the rebus is not double click. Keep trying. I found the game interesting. Didn't like level 20, because if I had to do what I think I have to, then it's rather tedious. Also, sometimes when trying to enter the game, the "Agree and continue" button doesn't work no matter how many times I click it.
Pretty fun game. If the guards could go through all the passages it might be a little trickier, and also it would be better if when they saw you they did some sort of co-ordinated attack on where they had just seen you instead of running around randomly. I beat the game by basically running past the guards, killing the boss and then retiring to a "safe spot" after being shot once or twice.
Slight glitch, if you hold an arrow key at the beginning (when the lights go out), it automatically acts like you're holding that arrow key afterwards.
Very fun and creative game. I enjoyed all 50 levels. Some of them make you want to go crazy but then you start from scratch and get it in 30 seconds... very interesting.