Holy crap, this game is incredible just from a technical standpoint. If you can make a browser-based game this good, it will only be a few years before most games are developed in a browser. Normal apps will follow and soon, OSes will just be big, super-browsers. o_O
Wait, you want me to pay to play a browser-based game? I think not, my friend. I don't think I'll be playing Edgebee games from here on out if they expect me to pay to keep playing. As soon as you ask me to pay, you put yourself in competition with Steam, and that is a fight you will always lose in my book, Edgebee.
Bug: If the computer manages to get on top of your goal with the ball, the computer will dribble endlessly into the wall. Seems as though the AI assumes the entire right wall is your goal, rather than the goal itself. Then, if it manages to get over the goal, it keeps trying to push right into the wall, and the game doesn't recognize a goal because it's not a goal. Endless loop.
I'm not sure what you guys are doing to piss off all your customers, but I haven't lost a sale in several weeks. In fact, the game was a bit too short for me. I'm at day 80-something, and I'm pulling in somewhere around $6k net income per day, with 0 unhappy customers. I'd like a few more options to keep the game going.
Well, the poison tower is way overpowered. Just put a poison tower at the beginning of the track, and send two waves at a time. The poison tower will take care of all of them. Doesn't really even need an upgrade either.
i think i deserve a mega-badge for beating that one hahaha
note for those about to play: while conquering, make sure to place down a LOT of ogre pads. i only had like 5 X(
http://img17.imageshack.us/img17/4385/beath.png